Counter-Strike 2

Counter-Strike 2

Cruise
ember 2016 年 1 月 15 日 下午 8:55
Bouncing Bottle Bug
In the bar on the left side when playing as CTs at the bottom of the multi-leveled stairs, there's a bunch of bottles that stand on the countertop next to some boxes. Unlike the bottles in the bar area on the upper floor, these ones will bounce repeatedly on the floor without stopping if they reach it.

This is not the case with the other bottles in the map, but it creates a repeating metal hitting noise that I'm sure will distract players from the gameplay/immersion of the map. I would suggest either fixing this issue by changing the floor texture there, or the bottle properties, or (for the sake of an easy fix and optimizing) removing them completely.

Here is a summary of what happens. The bottle parts moving around is constant until they despawn and they create a lot of noise as a result.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=601829278
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=601829351
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=601829416
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=601829475

Thank you for reading this.
最后由 ember 编辑于; 2016 年 1 月 16 日 上午 7:44
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capy 2016 年 1 月 16 日 上午 6:46 
pictures my friend! why does the map look like ♥♥♥♥ with high shader settings? is this a cubemap problem ? http://imgur.com/a/BVE2U :dollars:
ember 2016 年 1 月 16 日 上午 7:46 
引用自 hams
pictures my friend! why does the map look like ♥♥♥♥ with high shader settings? is this a cubemap problem ? http://imgur.com/a/BVE2U :dollars:

I think it's just a result of using shadertests like that of stained glass. It's either a feature of the texture with bumpmaps (which should honestly just be flattened out for optimization and otherwise it looks weird) or a model is being used with an oddly high amount of reflectivity.

I think it's a result of the models following the global lighting. The cubemaps are just fine since the reflection matches up with the world around it perfectly, but it's almost too clear, like it's transparent. The creator could use a makeshift light for these props to follow instead of the global lighting to make it darker overall, but still letting players who use high settings see some (but not all) reflections.

Also, I would put your comment in another discussion. This is just about the bouncing bottles, but you can make your own about the weird ultra-reflections.
capy 2016 年 1 月 16 日 上午 7:55 
I liked your bouncing bottles tho! you should of made a generic bug thread :happymeat: thanks for the prop knowledge it makes sense
最后由 capy 编辑于; 2016 年 1 月 16 日 上午 7:56
ember 2016 年 1 月 16 日 上午 8:01 
Oh true, but yeah, this is just a little error versus the odd choice of reflections, which is a much larger issue imo. :P
Колектор 2016 年 1 月 17 日 上午 3:37 
Крутяк
Arch_ACM 2016 年 1 月 18 日 上午 1:53 
Крутяк
:steamfacepalm: согласен
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