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Rapporter et oversættelsesproblem








Pro:
~No Reload Needed
+25% Fire Rate
~Damage Destroy's Sapper
Cons:
-40% Damage
-50% Primary Ammo
2nd Idea:
Pro:
~Hold M1 to Charge "Nope"
~Release M1 by Full Nope to Shoot a Close Range Electric Impact
which Destroy's Sapper and Ignite's on Hit ( -50% Afterburn Time / Range is equal to Flamethrower Range )
~No Ammo and Reload Needed
Con's:
-20% Damage ( On Hit does 72 at Point Blank and Drop down to 24 )
-25 HP
~Not Able to do Crit's
3rd Idea:
Pro:
~100% Crit's vs. Invisible and/or Cloacked Spy's
~Damage Destroy's Sapper
+25% Reload Speed
Cons:
-25% Deploy Speed
-83,3% Clip Size
I somewhat like 'em.
Passive ammo and metal regeneration (1 ammo per second and 5 metal per 3 seconds)
-50% clip size
+15% slower reload
As in: its double melee range. almost like the short circut. But insted of dealing as much dmg. It just disabled cloacking for a sec or something similar.
Or as an anti med. It shoots crossbow(like ranger or huntsman) shots with a clip of 2 max. and if shot at an uberd target. their uber duration is reduced for o.5 sec each shot.
It has a slightly longer reload.
Upon releasing charged shot a barrage of up to 15 bullets will be shot out along with the "Nope" sound playing
each bullet does 50 x infinity damage
You lose 9999999999 health from each charged shot
TOTALY BALANCED RITE?!?!
- 4 bullets
-25% ammo
+25% damage
the more damage you do to players with this heals your buildings by +25% hp
-20% damage
alt fire that acts like the cow mangler but without the huge range
N/A
valve ain't adding new weapons. Just replace the pomson will ya?
+500% fire rate
+1000% magazine size
+10000% push force
Each pellet is a rocket
Rockets turn enemies into sandviches upon death that ignite it's eater instead of healing them
-50% pellets per shot
-100% damage
Still not as good as the phlog
.no random crits
.on hit adds charge to the Big Texan meter for 10% per shot
.when charged hit alt fire for Big Texan shots that do crits for 11 seconds (just to bother ocd People)
.drains 15% uber of enemy medics and 20% cloack for enemy spys doubles when cloack
.a passive will be add 25% max health for the engineer
.does less damge over projectile time similiar to the pomossom 6000
.and another passive buff wrench swing speed about 50%
you can tell i hate spy no hard fellings to spy fans
These stats were like if ♥♥♥♥♥ became a dev at valve and didn't like spy.
(You're not ♥♥♥♥♥ though, right?)
Raygun
(+) Shoots lasers, which on kill, the wearer gains 100% critical hits for 5 seconds
(+) Can destroy sappers, and crits affect them
(+) No ammo neccesary
(-) -20% damage penalty vs players
(-) -15% reload speed
(-) Random crits do 50% less damage