Team Fortress 2

Team Fortress 2

The Nailbiter
GoGo 2016 年 1 月 12 日 上午 5:24
Stats?
I waas thinking something between jag and southern hospitality

Maybe bonus dmg to sappers, but somehow less buildspeed?
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正在显示第 1 - 15 条,共 180 条留言
GoGo 2016 年 1 月 12 日 上午 5:24 
as in. Destroy sappers in one hit
Knoop 2016 年 1 月 12 日 上午 9:40 
引用自 GoGoman64
as in. Destroy sappers in one hit
yes,yes,yes i whould love that:steamhappy:
Eslie 2016 年 1 月 12 日 上午 9:48 
My opinion would be:

+Faster Rebuild after Pickup
+20% Damage
-10% Swingspeed
+15% Damage Taken while active
A Sheepish Shepherd 2016 年 1 月 12 日 上午 10:20 
-25% swing speed
+100% bonus damage vs Sappers

Schnivän☆ 2016 年 1 月 12 日 上午 10:22 
1st Idea:

Pro:
~25% Faster Repair Rate
~25% Faster Upgrade Rate
Cons:
-50% Damage vs. Buidling's ( Sapper's are Harder to Destroy )
-20% Sentry Build Speed

2nd Idea:

Pro:
~50% Faster Repair Rate
+20% Sentry Build Speed
Cons:
-25% Metal Capacity
~Sentry Cannot be Upgraded

3rd Idea:

Pro:
+100% Damage vs. Building's
~Gain One "Nope" Point for Each Sapper Destroy'd
~Per "Nope" 5% Faster Repair Rate ( up to a Max of 50% )
Cons:
-50% Damage vs. Player's
-20% Deploy Speed
最后由 Schnivän☆ 编辑于; 2016 年 1 月 12 日 下午 12:19
TytoT2000 2016 年 1 月 12 日 上午 11:12 
+ 10 damage

No random crits

that is all
Schnivän☆ 2016 年 1 月 12 日 上午 11:12 
+ 10 damage

No random crits

that is all
Perfect Balance... Not
GoGo 2016 年 1 月 12 日 上午 11:13 
+ 10 damage

No random crits

that is all

Thats horrible. Random crits shouldnt be in the game anyhow anyway.
Schnivän☆ 2016 年 1 月 12 日 上午 11:18 
+ 10 damage

No random crits

that is all

Thats horrible. Random crits shouldnt be in the game anyhow anyway.
Crit's are Fair and Balanced ! :3
Always Sunny in Estrodialia 2016 年 1 月 12 日 上午 11:59 
Destroys sappers in one hit
100% mini-crit hits vs disguised and cloaked enemies
20% slower upgrade speed
15% slower swing speed
DeadSwim 2016 年 1 月 12 日 下午 12:05 
引用自 NiLeKokoStrikeZW2P

they are the best stats

3rd Idea:

Pro:
+100% Damage vs. Building's
~Gain On "Nope" Point for Each Sapper Destroy'd
~Per "Nope" 5% Faster Repair Rate ( up to a Max of 50% )
Cons:
-50% Damage vs. Player's
-20% Deploy Speed
Schnivän☆ 2016 年 1 月 12 日 下午 12:19 
引用自 TRAITORS CATCHER
引用自 NiLeKokoStrikeZW2P

they are the best stats

3rd Idea:

Pro:
+100% Damage vs. Building's
~Gain One "Nope" Point for Each Sapper Destroy'd
~Per "Nope" 5% Faster Repair Rate ( up to a Max of 50% )
Cons:
-50% Damage vs. Player's
-20% Deploy Speed
thx :3
最后由 Schnivän☆ 编辑于; 2016 年 1 月 12 日 下午 12:19
Skin King 2016 年 1 月 12 日 下午 1:31 
each kill with this you recieve one pootis
Anxiety 2016 年 1 月 12 日 下午 1:51 
+500% Damage vs enemy sappers
-30% Firing Speed
Store a Sapper for each sapper removed. Right-click to sap all nearby buildings for 1 second per sapper.
I don't know, I haven't slept in 3 days.
Wearer does not require metal
+100% damage vs Sapper
-30% slower firing speed
Buildings can't be moved
最后由 No. 1 Halloween Contract Hater 编辑于; 2016 年 1 月 12 日 下午 1:51
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