安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








+Faster Rebuild after Pickup
+20% Damage
-10% Swingspeed
+15% Damage Taken while active
+100% bonus damage vs Sappers
Pro:
~25% Faster Repair Rate
~25% Faster Upgrade Rate
Cons:
-50% Damage vs. Buidling's ( Sapper's are Harder to Destroy )
-20% Sentry Build Speed
2nd Idea:
Pro:
~50% Faster Repair Rate
+20% Sentry Build Speed
Cons:
-25% Metal Capacity
~Sentry Cannot be Upgraded
3rd Idea:
Pro:
+100% Damage vs. Building's
~Gain One "Nope" Point for Each Sapper Destroy'd
~Per "Nope" 5% Faster Repair Rate ( up to a Max of 50% )
Cons:
-50% Damage vs. Player's
-20% Deploy Speed
No random crits
that is all
Thats horrible. Random crits shouldnt be in the game anyhow anyway.
100% mini-crit hits vs disguised and cloaked enemies
20% slower upgrade speed
15% slower swing speed
-30% Firing Speed
Store a Sapper for each sapper removed. Right-click to sap all nearby buildings for 1 second per sapper.
I don't know, I haven't slept in 3 days.
+100% damage vs Sapper
-30% slower firing speed
Buildings can't be moved