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回報翻譯問題
EDIT: I know, lightsabers, but I imagine you could sheathe it's blade to sneak up on people or hide in the dark.
If the robes are going to be a problem (becuase flowing cloth is a ♥♥♥♥♥), you could go for a more "Jedi Acadamy" look where everyone wears pants and vests instead and the sith have black head-covers and goggles.
Furthermore, I have some experience with custom modelling, so if you could perhaps point me in the direction of how to make player models for Chivalry, I may be able to provide you with a generic Jedi and Sith models.
For player models, basically they just gotta be positioned to more or less overlap a Chivalry model and I just autorig it for it now. I'm very new at rigging so I'm just rigging for functionality, not for looks atm.
Here's the agatha archer model I'm using for rigging. Afaik, theres nothing special about Chivalry models, other than the gore mesh which I'm not looking into yet.
Zhttps://mega.nz/#!DRU2UJaT!yW2xW1oifITwBQCJg_YG22HIaJSkOcb1jtJxWJ2HlIk
As for Jedi/Sith models I was gonna port generic sith and jedis from jedi knight academy.
Btw, I just ported a Han Solo model from the cancelled Battlefront 3.
http://i.imgur.com/wFaORVC.jpg
Aren't those pretty dated? And doesn't the Han Solo model constrast the generic thing a bit :P?
https://i.gyazo.com/0f780462f599878502f64ae5dd1df5cb.png
I hope I don't insult your mod, I just think the idea is awesome and I really wish to see it work well :)
Theres only going to be 10 unique player models. Same as Vanilla Chivalry if you don't count any of the DLC skins.
I think it'll be fine, biggest problem atm is the mod needs a programmer so we can have light sabers deflecting projectiles and proper gun mechanics. I also need to get around to merging the code from laser sword into the mod.
If I can figure out how to add skins the same way TBS did in the customization menu that would be pretty neat.