Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan








For your points about the glock, they are good points, I shall look into what other weapons are feasable for this sort of design. I agree the theme limits it abit with Valve selecting skins thematically, but they can always come back to it? I have no idea what Valves approach to that sort of thing is.
In response to the first question, sadly the workbench limits it to just those patterns, would be really neat if there was a way to only have parts of the gun randomised *cough* valve please *couch*. As for the second question, the glock wears away with scratches. whereas the p250 fades. This is because the glock is a custome paint job, whereas the p250 is a patina (this is also why it's more shiny-ish). in regards to you last question what would you prefer?
Again, thanks, it means alot.
well thanks for replying, you have a really good design, i hope we get it in, I dont have a good p250 skin, and my glock skin is 6c xD