安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Sorry for the formatting... steam isn't exactly github markup and certainly isn't designed for code snippets.... :/
By changing the array called to from the former to the later within my offline instance the squad system acts as expected as the actual Squad Name is assigned rather than Null.
still nothing
lua/autorun/server/init.lua:358: bad argument #2 to 'SetKeyValue' (string expected, got nil)
Third times the charm :p
I should stop writing code past midnight.
Also, whenever i restart the map it sets the spawnflags back to default by unchecking overide spawnflags, just a minor inconvenience though.
You mean it resets the flags in the profile itself?
Was it a one time thing or does it happen consistently?
To test it I set spawn flags for combine to 8, so they drop health vials.
I killed one to make sure, then quit the map and reloaded. Opened zinv and it said the spawn flags where all default, and the npc's no longer dropped vials, so its resetting me every time.