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Something like:
"cave 1 shard id" = { "forrest shard id", "forrest shard id", "forrest shard id", "forrest shard id", "forrest shard id", "cave 2 shard id", "cave 2 shard id", "cave 2 shard id", "cave 2 shard id", "cave 2 shard id" }
As for configuration, I figured out as much from the sample cluster posted on klei forums, but it just doesn't work, even on an empty cluster, with worlds generated from scratch. Maybe the modoverrides example is not valid? I set up the modoverrides for a 3-world cluster in the "triangle" configuration - 6 portals in each world, each of the other worlds getting half of them, with deleting extra portals enabled. The mod didn't do anything - each world still has 10 portals, and whichever shard connected last, gets to connect all of them.
Either way, I've also since found the Klei topic where devs provided a howto for manual configuration, which it seems I'll have to use anyway if I want to pick and choose which portals stay connected as they are, and which go to the new world. Hopefully, the info there still applies to current version of DST.
https://forums.kleientertainment.com/topic/59174-understanding-shards-and-migration-portals/
I'll remove the redundant connections from mod configuration and see if that fixes it...
Oh well, since I'll be doing manual config anyway, I better start writing down what goes where. :D