Space Engineers

Space Engineers

Firstofficered's Star Trek Mod
firstofficered  [pengembang] 15 Jun 2016 @ 7:43pm
Bug reports
Any bugs should be reported here. If I can fix it, I will try. If not...well, there's not much I can do.

This is only for reporting bugs Any other comments will be deleted.
Terakhir diedit oleh firstofficered; 15 Jun 2016 @ 7:44pm
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ayds 28 Jul 2016 @ 12:12pm 
Well. it seems as whenever I use this mod, along with the exploration enhancement mod, your cargo vessels replace everything in the mod, now ive got hundreds of un-usable cargo vessels in my world! Btw, cargo ships dont work in survival, they have nothing to power them.
firstofficered  [pengembang] 28 Jul 2016 @ 2:59pm 
Thanks for the report. I noticed the lack of power, ammunition, and cargo. I just finished updating the Freighter last night, giving it said items. I'll also mess with the spawn rate so they appear less often.
I'm using the War Against Pirates mod and noticed the same behavior as APRman1, with the star trek mod enabled all I see are federation freighters. Is it possible to resolve the spawning issue? Or is their a way to turn off the star trek mod spawning changes in a config somewhere?

Thanks,
firstofficered  [pengembang] 29 Jul 2016 @ 7:38am 
Unlike Minecraft, there is no config file to modify. The Freighter spawn rate will be reduced to a much lower number. It was only that high for testing perposes and I am sorry that I hadn't changed it before the release.

I will be updating the mod soon, after I make some more modifications and I confirm one or two things about the current code.
If you post here once the update is out there, I will give it a test and let you know if it resolved the issue (at least in my specific case).
firstofficered  [pengembang] 29 Jul 2016 @ 4:44pm 
I will not be posting here, in fact, the conversation must be moved to the mods comment section. This is for bug reports, not the kind of conversation we're having now.
1#Placing the replicator causes the conveyor system to go inactive, this is on a stable version of the game. Replicator does work fine, just paralyzes the conveyor system.

#2 Not sure if this one is a bug but Federation freighters do not spawn in our world, which had been running prior to mod install and is on normal setting, not safe. Again on a stable version of the game.
Edit: Cargo ships are enabled just double checked
Terakhir diedit oleh *Barrel Bong*; 1 Agu 2016 @ 11:05am
firstofficered  [pengembang] 1 Agu 2016 @ 5:38pm 
Thanks for the report. I'll take a look. Is your conveyor system in a survival world, or creative?

As for the Freighters, there's a good explanation for that. No power. After the update, which will come as soon as I finish the other mod I'm working on. It will give the freighter several things, including power.

Anyway, thanks again for the report. I'll look into it right away.
firstofficered  [pengembang] 3 Agu 2016 @ 10:02pm 
I've tested your replicator issue, and I'll be honest, I'm not seeing it. I have a replicator with tubing leading to a cargo container, but it's not stopping the system. I have made no modifications to it, and since I'm not seeing the issue, I'm gonna go ahead and say that you need to redownload the game or the mod. Sorry.
Sweet mod but for some reason i can't load the thrusters with any type of fuel.
firstofficered  [pengembang] 11 Agu 2017 @ 11:42am 
They only take Deuterium, and the ports are usually on the back. Also, make sure they are on, otherwise they won't take anything.
Galactus 29 Agu 2017 @ 8:21pm 
Can't place any of the thrusters.

Also placing small ship seuterium tank crashed game.
Terakhir diedit oleh Galactus; 29 Agu 2017 @ 8:32pm
firstofficered  [pengembang] 30 Agu 2017 @ 12:00pm 
Yes, unfortionatly, the update several weeks ago broke the Deuterium system. I have been trying to find a way to fix it, however, nothing seems to be wrong.

Trust me, I've been tearing my hair out over it for two weeks now.
I have not interacted with many of the blocks added by the mod, however the Type-A Nacelle Cap crashes my game when I try to select the block in my toolbar.
firstofficered  [pengembang] 18 Feb 2019 @ 9:02am 
I had noticed that a few days ago. I think it has to do with the model, but I'm not sure at the moment.
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