Mount & Blade: Warband

Mount & Blade: Warband

Age of Calradia Enhanced
Rupert Giles  [desarrollador] 25 ENE 2016 a las 17:19
Bandit Spawns
How do you guys feel about the bandit spawns? Are they too powerful? I'm thinking that even some lords are not able to defeat them. Then the total number groups start increasing in numbers. Thanks for any feedback.
< >
Mostrando 1-6 de 6 comentarios
Lagy_Paladin 26 ENE 2016 a las 11:30 
I think that mountain knights are in the game way to early. but I had no trouble defeating bandits that were not from the mountains.
CE Mk95 29 ENE 2016 a las 1:11 
Sea Raiders, with their new heavy cavalry, are positively nightmarish for a lower-leveled party to come across. So yes, I do definitely feel something has to be done to make bandit parties less intimidating; maybe cut down on the numbers of higher-end units in the parties, and make top-tier units very rare? Leveled spawns, as suggested elsewhere, are also a good idea.
Rupert Giles  [desarrollador] 29 ENE 2016 a las 5:19 
With my next update I'm really having to nerf the bandits. I've notice that NPC lords are not that strong in later game because of the stronger bandtis.
Lagy_Paladin 2 FEB 2016 a las 9:36 
Not sure if this goes under here. but i noticed looters spawned at any kind of bandit lair, like sea raider landings instead of just sea raiders. I found it kind of annoying because when I fight sea raiders I want to fight sea raiders, not looters.
Rupert Giles  [desarrollador] 4 FEB 2016 a las 5:59 
@Andrew. I will look into this. I did not make any changes to where the bandits spawn. Could be something in Diplomacy.
Thanks.
Noahface 26 FEB 2016 a las 21:36 
Rupert Giles that is in Native too it wasn't added by any mods
< >
Mostrando 1-6 de 6 comentarios
Por página: 1530 50