Team Fortress 2

Team Fortress 2

Taunt: The Pyrotechnic Pogo (Reuploaded)
ThatDudeLauan 2015 年 12 月 29 日 下午 7:12
I don't want to be that guy..but..
What if it actually made pyro lose a little of his ammo by doing this taunt?

Done, Kill me now.
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正在显示第 1 - 15 条,共 19 条留言
Comatose 2015 年 12 月 29 日 下午 7:40 
Technically he should lose 80 ammo
SouljaBoyBosniaVEVO 2015 年 12 月 29 日 下午 7:56 
yes
SouljaBoyBosniaVEVO 2015 年 12 月 29 日 下午 7:56 
but what if he could stomp?
ThatDudeLauan 2015 年 12 月 29 日 下午 8:02 
but what if he could stomp?

Not a good ideia.
doctor sex 2015 年 12 月 29 日 下午 9:26 
What if the Pyro uses the taunt when he has less ammo for the airblast...
ThatDudeLauan 2015 年 12 月 29 日 下午 9:28 
引用自 Rapiddrr
What if the Pyro uses the taunt when he has less ammo for the airblast...
I don't know what do you mean by that.
doctor sex 2015 年 12 月 29 日 下午 9:32 
引用自 ¬G.P¬LauanTheNeko
引用自 Rapiddrr
What if the Pyro uses the taunt when he has less ammo for the airblast...
I don't know what do you mean by that.

Let's say, he has like, 10 ammo [For the flamethrower only] and he uses the taunt. He doesn't have much ammo left to do the taunt, what happens next.
ThatDudeLauan 2015 年 12 月 29 日 下午 9:39 
引用自 Rapiddrr
引用自 ¬G.P¬LauanTheNeko
I don't know what do you mean by that.

Let's say, he has like, 10 ammo [For the flamethrower only] and he uses the taunt. He doesn't have much ammo left to do the taunt, what happens next.
Let's say that he falls on the ground doing that crying thing. (When he loses Rock paper scissors taunt.)
Or the taunt won't waste any Ammo.
最后由 ThatDudeLauan 编辑于; 2015 年 12 月 29 日 下午 9:39
Mreow :3 2015 年 12 月 29 日 下午 11:15 
It seems like the noise would get very very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very very annoying after a while of taunt spamming
GERSillySausage 2015 年 12 月 30 日 上午 5:16 
This is TF2 Logic. The Soldier has not been losing ammo with his shotgun taunt since 2007... and think of the Pyros Scorch Shot "Pistol Duel" taunt. I'd say since the taunt is purely cosmetic - Let it be just that, purely cosmetic.

What do you want to do next? Give the Cosmetic Hats an armour rating? Helemet defense against headshots, armguards protecting against melee damage? I know this is a "slippery slope" argument, but Team Fortress 2 is not a very realistic game, in fact it has more quirks than any two other games Valve ever put out.

Does that bug me? Not really, I love the game.

That's why I don't want to impose ammo restrictions on this taunt. For internal consistency with a quirk of the game.
derekangelo123 2015 年 12 月 30 日 上午 5:46 
引用自 Sentient Wafful
It seems like the noise would get very very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very very annoying after a while of taunt spamming

like the bad pipes
Diet Meth 2016 年 1 月 1 日 上午 10:34 
引用自 derekangelo123
引用自 Sentient Wafful
It seems like the noise would get very very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very very annoying after a while of taunt spamming

like the bad pipes
bad pipes is the worst taunt ever :p
no
Muddy 2016 年 1 月 1 日 下午 12:52 
引用自 ¬G.P¬LauanTheNeko
引用自 Rapiddrr

Let's say, he has like, 10 ammo [For the flamethrower only] and he uses the taunt. He doesn't have much ammo left to do the taunt, what happens next.
Let's say that he falls on the ground doing that crying thing. (When he loses Rock paper scissors taunt.)
Or the taunt won't waste any Ammo.
That sort of thing should happen with the phlog.
Mash 2016 年 1 月 1 日 下午 8:41 
saying that it would lose ammo would mean the reserve shooter taunt would have it lose ammo but Valve was all like "NAH LET THEM KEEP AMMO BUT TAKE MONEY FOR KEYS!"

True story
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