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Not a good ideia.
Let's say, he has like, 10 ammo [For the flamethrower only] and he uses the taunt. He doesn't have much ammo left to do the taunt, what happens next.
Or the taunt won't waste any Ammo.
What do you want to do next? Give the Cosmetic Hats an armour rating? Helemet defense against headshots, armguards protecting against melee damage? I know this is a "slippery slope" argument, but Team Fortress 2 is not a very realistic game, in fact it has more quirks than any two other games Valve ever put out.
Does that bug me? Not really, I love the game.
That's why I don't want to impose ammo restrictions on this taunt. For internal consistency with a quirk of the game.
like the bad pipes
True story