安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Error log is:
Fatal error!
VERSION: 244.5
ShooterGameServer.exe!APrimalCharacter::Unstasis() (0x000000013f266527) + 87 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3536]
ShooterGameServer.exe!APrimalDinoCharacter::Unstasis() (0x000000013f2a6981) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:1705]
ShooterGameServer.exe!AWorldSettings::Tick() (0x0000000140118dc1) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\worldsettings.cpp:689]
ShooterGameServer.exe!AActor::TickActor() (0x000000013fe4164e) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\actor.cpp:733]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x000000013fe4003a) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\actor.cpp:129]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00000001400ef45c) + 30 bytes [e:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x000000013f8be8bc) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]
ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x000000013f8be44d) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x000000013f8bf428) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001400c1566) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:204]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00000001400c55aa) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:863]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x000000013ff92a73) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x000000013ff955c8) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1434]
ShooterGameServer.exe!UGameEngine::Tick() (0x000000013fef871f) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:953]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f1f1bab) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2351]
ShooterGameServer.exe!GuardedMain() (0x000000013f1ed61c) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f1f2b7a) + 5 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f1f2ca8) + 8 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000140dc7b91) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000770259cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007715b891) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007715b891) + 0 bytes [UnknownFile:0]
Same here
Fatal error!
VERSION: 244.5
ShooterGameServer.exe!APrimalCharacter::Unstasis() (0x000000013fa06527) + 87 bytes [e:svn_arkprojectsshootergamesourceshootergameprivateprimalcharacter.cpp:3536]
ShooterGameServer.exe!APrimalDinoCharacter::Unstasis() (0x000000013fa46981) + 0 bytes [e:svn_arkprojectsshootergamesourceshootergameprivateprimaldinocharacter.cpp:1705]
ShooterGameServer.exe!AWorldSettings::Tick() (0x00000001408b8dc1) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateworldsettings.cpp:689]
ShooterGameServer.exe!AActor::TickActor() (0x00000001405e164e) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateactor.cpp:733]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00000001405e003a) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateactor.cpp:129]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x000000014088f45c) + 30 bytes [e:svn_arkenginesourceruntimecorepublicasynctaskgraphinterfaces.h:665]
ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x000000014005e8bc) + 0 bytes [e:svn_arkenginesourceruntimecoreprivateasynctaskgraph.cpp:338]
ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x000000014005e44d) + 0 bytes [e:svn_arkenginesourceruntimecoreprivateasynctaskgraph.cpp:177]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x000000014005f428) + 0 bytes [e:svn_arkenginesourceruntimecoreprivateasynctaskgraph.cpp:882]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x0000000140861566) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateticktaskmanager.cpp:204]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00000001408655aa) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateticktaskmanager.cpp:863]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x0000000140732a73) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateleveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x00000001407355c8) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateleveltick.cpp:1434]
ShooterGameServer.exe!UGameEngine::Tick() (0x000000014069871f) + 0 bytes [e:svn_arkenginesourceruntimeengineprivategameengine.cpp:953]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f991bab) + 0 bytes [e:svn_arkenginesourceruntimelaunchprivatelaunchengineloop.cpp:2351]
ShooterGameServer.exe!GuardedMain() (0x000000013f98d61c) + 0 bytes [e:svn_arkenginesourceruntimelaunchprivatelaunch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f992b7a) + 5 bytes [e:svn_arkenginesourceruntimelaunchprivatewindowslaunchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f992ca8) + 8 bytes [e:svn_arkenginesourceruntimelaunchprivatewindowslaunchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000141567b91) + 21 bytes [f:ddvctoolscrtcrtw32dllstuffcrtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000779059bd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077b3a2e1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077b3a2e1) + 0 bytes [UnknownFile:0]
I have tried everything to fix the crashes, next I'm going to remove PG Gods and see if that fixes it. Will post results.
Not a single hiccup since then.
No great loss, the Gods are boring, removing the mod had nearly zero affect on the players of my server (no sudden loss of buildings or crafted items like the removal of other mods would). The only thing about PG Dragon Gods that will be missed is the Midas Touch, which gave grinding out kills at least some semblence of progression.
I am not going to be reinstalling. During previous troubleshooting over the last four days, I had completely removed and reinstalled every mod on the server, and that didn't fix it. Server works, players are happy, I'm not taking any unneccessary risks.