Space Engineers

Space Engineers

[Mexpex] MK1 - Battleship Coil Cannon
Jhett 2015 年 11 月 23 日 上午 7:18
ZOOMING!!!!!???
@Mexpex, can we get zooming capabilities? its a pain to have to have the cannon stationary, and rotate the whole ship with a camera above it just to get a long range shot.... can we get some form of zooming when controlling the cannon?
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Gem 2015 年 11 月 23 日 下午 2:44 
Erm, it's impossible at the moment to add zooming to turrets as it hasn't been done by Keen yet. Sure, someone might be able to do it with the sourcecode but the amount of time it takes to do that....
Jhett 2015 年 11 月 23 日 下午 4:07 
引用自 Gem
Erm, it's impossible at the moment to add zooming to turrets as it hasn't been done by Keen yet. Sure, someone might be able to do it with the sourcecode but the amount of time it takes to do that....


aye... ok..... would it be possible to get a static model then? one that uses less energy and less materials?
最后由 Jhett 编辑于; 2015 年 11 月 23 日 下午 4:08
Marisa Kirisame 2015 年 11 月 24 日 下午 11:49 
i dont thinck so
pab 2015 年 12 月 3 日 下午 2:36 
I don't know if this would actually work, but...
I'd use xmuni's Gun Fire Control System mod, and build Darth Biomech's Telescope mod into the director turret.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=516792514
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=387333439.
最后由 pab 编辑于; 2015 年 12 月 3 日 下午 2:36
Jhett 2015 年 12 月 3 日 下午 2:37 
引用自 pab
I don't know if this would actually work, but...
I'd use xmuni's Gun Fire Control System mod, and build Darth Biomech's Telescope mod into the director turret.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=516792514
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=387333439.

tried it with the telescope, but not the directive turret... ill try it out!
最后由 Jhett 编辑于; 2015 年 12 月 3 日 下午 2:39
Nordak Balrem 2016 年 1 月 18 日 下午 8:43 
think you could make this work? I have to admit that making any sort of script work in space engineers is beyond me.
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