Insurgency

Insurgency

Szepezd Redux
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George  [开发者] 2015 年 12 月 1 日 上午 11:11
Known issues
The list of issues I will be addressing in the next build.
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George  [开发者] 2015 年 12 月 1 日 上午 11:12 
Issues of Build 122:
  • [FIXED in B2] bots can see through the foliage, so I will be adding LOS brushes
  • [FIXED in B2] bots often get stuck near the boat
  • [FIXED in B2] in Push game mode, the second Insurgent spawn point can be seen from the roof near the ladder
  • [FIXED in B2] the wire fence at the chicken hut blocks bullets
  • [FIXED in B2] the player can walk out of the map in the southeast corner (credit: ~xXx~RayRocks)
最后由 George 编辑于; 2015 年 12 月 14 日 上午 7:45
George  [开发者] 2015 年 12 月 3 日 上午 10:05 
Issues of Build 126 (Szepezd_b2):
  • [FIXED in B3] not all cubemaps are working properly (no water reflections) -- this is probably a path issue caused by renaming the map after compiling
最后由 George 编辑于; 2015 年 12 月 14 日 上午 7:45
George  [开发者] 2015 年 12 月 14 日 上午 7:51 
Issues of Build 134 (Szepezd_b3):
  • in Skirmish, the blockzones prevent players from completely reaching the enemy cache (the cache is still destroyable from a short distance)
  • in Push, the blockzones for C do not prevent Security from getting to the Insurgent spawn zone
最后由 George 编辑于; 2016 年 1 月 15 日 上午 1:51
George  [开发者] 2020 年 3 月 11 日 下午 2:28 
Issues of the 11th March 2020 update:
  • when a player dies, they can sometimes see through the ground
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