武装突袭3

武装突袭3

ArmA 3 Custom Buildings - Original
DanniiMaree 2017 年 8 月 27 日 下午 7:43
Locking Buildings
Wondering if anyone knows how I would be able to lock the vault door by default? I tried bis_disabled_Door_1 etc etc but doesnt work.. thanks
< >
正在显示第 1 - 10 条,共 10 条留言
JeidaR 2018 年 8 月 3 日 下午 12:28 
Anyone who has a solution to how to lock the doors to the bank building? Can someone provide ID to the different doors to create triggers. Someone who has done it?
DanniiMaree 2018 年 8 月 5 日 上午 4:57 
引用自 JeideR
Anyone who has a solution to how to lock the doors to the bank building? Can someone provide ID to the different doors to create triggers. Someone who has done it?

I have the solution, thanks.
Its a bit of stuff around, add me and ill help.
JeidaR 2018 年 8 月 5 日 上午 5:54 
引用自 Drunken Cheetah
引用自 JeideR
Anyone who has a solution to how to lock the doors to the bank building? Can someone provide ID to the different doors to create triggers. Someone who has done it?

I have the solution, thanks.
Its a bit of stuff around, add me and ill help.

Good to hear :) If u paste the instruction here others may allso benifitt from it. Thx :)
MT519 2018 年 8 月 15 日 下午 12:30 
any idea on how to open the doors to polices station/prison running this on my Altis Life 5.0 server.
DanniiMaree 2018 年 11 月 7 日 上午 11:31 
You need to go-to fn_copInit.sqf and fn_medicInit.sqf and add this at the bottom somewhere

player setVariable["copLevel",1,true];

I am positive that's it, without looking. I could be wrong though
DanniiMaree 2018 年 11 月 7 日 上午 11:32 
引用自 JeideR
引用自 Drunken Cheetah

I have the solution, thanks.
Its a bit of stuff around, add me and ill help.

Good to hear :) If u paste the instruction here others may allso benifitt from it. Thx :)

I think posting instructions here would be a bit confusing especially if you don't have the knowledge in sqf.
DanniiMaree 2019 年 2 月 7 日 上午 10:47 
引用自 JeideR
Anyone who has a solution to how to lock the doors to the bank building? Can someone provide ID to the different doors to create triggers. Someone who has done it?

Its complicated man.

Get Matt's unbin'd versions and make sure they all have numberOfDoors .. if not, add them.

For life servers its much more complicated to explain.
最后由 DanniiMaree 编辑于; 2019 年 2 月 7 日 上午 10:49
szymanPL 2021 年 3 月 24 日 下午 6:46 
i do like this: put bank from editor list Land_CommonwealthBank, neme it (bank), put trigger around on activation opfor/blufor/civ, timer 1/1/1, in condition place: bank animate ["Vault_Door", 0]; and it is done, but the problem is to open it again.
szymanPL 2021 年 3 月 24 日 下午 6:49 

引用自 Drunken Cheetah
引用自 JeideR
Anyone who has a solution to how to lock the doors to the bank building? Can someone provide ID to the different doors to create triggers. Someone who has done it?

Its complicated man.

Get Matt's unbin'd versions and make sure they all have numberOfDoors .. if not, add them.

For life servers its much more complicated to explain.
it is maker fault, he is obligatoreted to repair it or give a solution,
szymanPL 2021 年 3 月 26 日 下午 4:45 
i found something like this in mod config, but it's don't work: path for this is:
x:\xx)\Steam\steamapps\common\Arma 3\!Workshop\@ArmA 3 Custom Buildings - Original\AddOns\mm_bank\script\mic

VaultOpen.sqf :

private["_veh_sl"];
_veh_sl = _this;
_veh_sl animate ["Vault_Combination", 1];
_veh_sl animate ["Vault_RotateUp", 1];
_veh_sl animate ["Vault_RotateDown", 1];
_veh_sl animate ["Vault_TransitionUp", 1];
_veh_sl animate ["Vault_TransitionDown", 1];
_veh_sl animate ["Vault_TransitionLeft", 1];
_veh_sl animate ["Vault_TransitionRight", 1];
sleep 4;
_veh_sl animate ["Vault_Combination", 0];
_veh_sl animate ["Vault_RotateUp", 0];
_veh_sl animate ["Vault_RotateDown", 0];
_veh_sl animate ["Vault_TransitionUp", 0];
_veh_sl animate ["Vault_TransitionDown", 0];
_veh_sl animate ["Vault_TransitionLeft", 0];
_veh_sl animate ["Vault_TransitionRight", 0];

while {alive _veh_sl} do {
if (_veh_sl animationPhase "Vault_Combination" > 0 && getdammage _veh_sl < 0.9) then
{
sleep 4;
waitUntil {(_veh_sl animationPhase "Vault_Combination" == 1)};
_veh_sl animate ["Vault_Door", 1];
waitUntil {(_veh_sl animationPhase "Vault_Door" == 1)};
waitUntil {(_veh_sl animationPhase "Vault_Door" == 0)};
_veh_sl animate ["Vault_Combination", 0];
_veh_sl animate ["Vault_RotateUp", 0];
_veh_sl animate ["Vault_RotateDown", 0];
_veh_sl animate ["Vault_TransitionUp", 0];
_veh_sl animate ["Vault_TransitionDown", 0];
_veh_sl animate ["Vault_TransitionLeft", 0];
_veh_sl animate ["Vault_TransitionRight", 0];
}
else
{
waitUntil {(_veh_sl animationPhase "Vault_Combination" > 0 && getdammage _veh_sl < 0.9)};
};
};
exit;
------------------------------------------------------
VaultClose.sqf :

_Vault = _this select 0;

_Vault animate ["Vault_Door", 0];
exit;

------------------------------------------------------
Bank_init.sqf :
if (isServer) then {exit};

private["_car"];
_car = _this select 0;
_car execVM "\mm_bank\script\mic\VaultOpen.sqf";
exit;




-----------------------------------------------------
< >
正在显示第 1 - 10 条,共 10 条留言
每页显示数: 1530 50