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function Create()
submachineGuard = Object.Spawn("Guard",this.Pos.x,this.Pos.y);
Object.SetProperty(submachineGuard,"Equipment",46);
Object.SetProperty(submachineGuard,"PersistEquipment",46);
Object.SetProperty(submachineGuard,"PersistEquipmentString","SubMachineGun");
Object.SetProperty(submachineGuard,"Tooltip","Type: SMG");
Object.Sound(this,"Guard","Place");
this.Delete();
end
Then you also need a script for the nomal guard like this:
local noLag = 0
function Update(TimePassed)
if noLag==nil then
noLag=0
end
noLag = noLag + TimePassed
if noLag>0.1 then
noLag = 0
if this.Equipment=="Fists" then
this.Equipment = 0;
end
if this.Damage<1 then
if this.TargetObject.i~=-1 then
if this.Equipment~=this.PersistEquipmentString then
this.Equipment = this.PersistEquipment;
end
elseif this.Equipment~="None" then
this.Equipment=0;
end
end
end
end