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Thank you for taking the time to play and write this discussion. I'm sorry for the late reply.
I can see the issues dealing with the tank and witch spawns as the AI system will pick a tank or witch to spawn randomly near the end of the level, but I will take another look at them and can prevent them if they are an issue. Although from the playtests I did, which quite was a lot, I was happy with the difficulty. If players are having trouble, though, I did include a good amount of heavy weaponry around the map that can be found easily by exploring a bit, such as m60s and grenade launchers.
There are a good amount of special infected attacks as a lot of the main complaints originally about this campaign were that the difficulty was far too easy. I’m not great at Left 4 Dead, but I was able to clear the map on expert without too much trouble, maybe a couple level restarts, but I feel that is a part of the core game itself. Fail and retry until it becomes really easy and predictable.
The placements were heavly playtested and the amount is what I found to compliment the difficulty the best. It's designed to make players try and conserve ammo a bit, but ammo will be found when it's needed the most, or if players decided to look around a few corners.
Near the final safe house, when you get out of the sewers I do want to add a sign there as you're correct, it doesn’t lead you very well into the house even with lights over there.
Again I really appreciate the feedback and hopefully I can get some time to update these issues.