安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








-UB (Krusty Krab): Replaces the hospital; grants +8 food instead of five, and gives +100 gold when the city it is located in grows by 3.
-UB (Krusty Kastle): Replaces the castle; gives a city a little more defense than a castle, and each Krusty Kastle gives +2 gold when a Krusty Krab is built in the city.
Plankton (Evil Genius): Taking cities has no effect on science, and unhappiness does not become a problem until it reaches 20.
-UB (Chum Bucket): Replaces Arsenal; enemy units who are two tiles away from the city take -10 HP every turn. Costs extra gold.
-UU (Helmet Goons): Replaces Infantry. For every adjacent unit, Goons receive an additional 15% to overall strength.
Sandy Cheeks (All in a Dome): Can not have military units (can have Landsknechts and scouts) or settle. Science, food, gold, and culture are increased by 100% for every defensive building. Defensive buildings are 50% more effective and cost less gold.
-UB (Robot factory): Upon building, the robot factory grants +4 to population and production. Science is increased by 10%.
-UB (Dome Modifier): For every enemy unit within the city's radius, strength and defense is enhanced by 5%.
Hope you like them:)
What mods are you using other than this one?