安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Do you mean the CAT Net Laser Data Transfer script? http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=403847883
When I tested it (a few months ago), sending messages via a laser antenna would take a couple of seconds. That's way too slow to hit a moving target.
@ Eddy
That's the director ( http://en.wikipedia.org/wiki/Director_%28military%29 ). I've just updated the script and it's now possible to use a single turret block (such as the vanilla Gatling Turret) as the director, instead of using a rotor director turret. You'll still need the three director orientation blocks, but they can be placed anywhere on the ship as long as they match the director turret's default orientation.
Yes, that was the script I was referencing.
I just updated the script to support turrets with fewer than 1 vertical and 1 horizontal rotor! That was an oversight on my part, so thanks for the suggestion. I could imagine a turret with fixed elevation being used for ground-to-ground defense.
@ mrbojinkles
Ah, ok. Unfortunately cross-ship communication is pretty crummy right now.
That's great, you awsome!
Unfortunately there's no way for a script to get the orientation of a Laser Antenna, so I can't use them as directors. That's also why each rotor turret/director needs its own orientation blocks (otherwise I'd just use the orientation of the gun or director camera or whatever).
(The script does calculate acceleration though)
http://forum.worldofwarships.eu/index.php?/topic/9792-the-maths-of-aiming-an-insight-into-how-long-range-guns-were-aimed-this-is-purely-educational/
Or maybe some random mouvments to emulate vanilla turrets?