饥荒联机版

饥荒联机版

Mining Machine [DST] [Discontinued]
ZupaleX  [开发者] 2015 年 9 月 15 日 上午 4:36
SUGGESTIONS
Hello, please post any suggestions here.

I will start by asking if you would like to see more mechanics with the skeleton, or more new mobs?
For the skeleton there was a suggestion of beeing able to make them follow you by giving the mtelltale hearts. We'll work on this it's interesting.

Would you like to see a specific loot table in the graveyards for the Machine?
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BigDaddyBulge 2015 年 9 月 15 日 上午 10:46 
The skeleton idea is pretty cool, and maybe they could follow until they die? (Again)
ZupaleX  [开发者] 2015 年 9 月 15 日 上午 10:50 
You mean, upon giving them a telltale heart? Yeah I guess something like that!
BigDaddyBulge 2015 年 9 月 15 日 上午 11:49 
Yeah just like getting a pig to follow you, just give the telltale heart, and maybe they follow until their (second) death.
Jack 2016 年 1 月 4 日 下午 12:50 
Could we even have a seperate mod for necroamncy so we can control armys of them ( Make the tools to control them very expensive ) , And maybe be able to give them armor for more protection and weapons?
最后由 Jack 编辑于; 2016 年 1 月 4 日 下午 12:51
ZupaleX  [开发者] 2016 年 1 月 4 日 下午 3:20 
I could put it in a separate mod and make a crossover with this one, yes
Jack 2016 年 1 月 4 日 下午 3:41 
引用自 ZupaleX
I could put it in a separate mod and make a crossover with this one, yes
Sweet man it would be great to contol them and have them not turn on you in dusk maybe even dead skeles could be brought back as them.
Jack 2016 年 1 月 30 日 下午 5:44 
Oh maybe a mod so you can name you're followers like rename the pigman follower or rename glommer?
Jesica K-J 2016 年 2 月 9 日 上午 11:55 
Hello, awesome mod, I would like to ask, is it possible to make the mod so, that I can turn on turn off what kind of mob I would like or be ok to spawn?
Cause the mining mashine is producing so many lobster, I already have 14 in my world and only 1 slurper and a bet came out, I would like, if its possible, to turn lobster off
Jesica K-J 2016 年 2 月 9 日 上午 11:56 
Also, would it be possible to make the mashine dig up turfs from cave/ruins?
Jack 2016 年 3 月 6 日 上午 11:07 
When will necromancy mod be worked on exactly or never?
ZupaleX  [开发者] 2016 年 3 月 6 日 下午 5:57 
Mam I don't even have time right now to fix the bug on my existing mods, sorry
star 2016 年 4 月 28 日 上午 8:53 
For all your mods:
local function GetZupDebug() local f = GLOBAL.io.open("zupalex_comp_id.txt", "r") TUNING.ZUPALEX_DEBUG = f ~= nil if f then f:close() return true end end local MNZ_DEBUG = TUNING.ZUPALEX_DEBUG == nil and GetZupDebug() or TUNING.ZUPALEX_DEBUG or GetModConfigData("enable_spam") local old_print = print print = function(...) if MNZ_DEBUG ~= true then return end old_print(...) end
...Ofc it's better to comment out before publishing. :)
最后由 star 编辑于; 2016 年 4 月 28 日 下午 5:13
ZupaleX  [开发者] 2016 年 4 月 28 日 下午 5:05 
I will definitely add a "enable_spam" config option. Just for the epicness of the name :-D
moolyien 2016 年 5 月 17 日 上午 3:01 
Do you plan on porting this to regular don't starve
ZupaleX  [开发者] 2016 年 5 月 17 日 下午 12:35 
Hey.
I do, I just don't know when. Hopefully some time late june, I will have more time
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