饥荒联机版

饥荒联机版

Mining Machine [DST] [Discontinued]
ZupaleX  [开发者] 2015 年 9 月 11 日 下午 3:31
List of Items which can be dug
So here is the complete list of items which can be dug according to the biome it is placed on. It is a direct copy paste of the table which is used by the scripts so it looks a bit strange, but you should be able to understand.

MMLOOTTABLE = {}

MMLOOTTABLE["BIOME_"..GROUND.ROCKY] =
{
TIERONE =
{
tierthreshold = 0.7,
rocks = 0.33,
flint = 0.67,
nitre = 1,
},

TIERTWO =
{
tierthreshold = 0.91,
mnzironore = 0.38,
goldnugget = 0.67,
redgem = 0.84,
bluegem = 1,
},

TIERTHREE =
{
tierthreshold = 1,
marble = 0.67,
moonrocknugget = 1,
},

CHESTMOBS =
{
bat = 0.33,
slurtle = 0.67,
snurtle = 1,
},

ESCAPEMOBS =
{
rocky = 1,
}
}

MMLOOTTABLE["BIOME_"..GROUND.DIRT] =
{
TIERONE =
{
tierthreshold = 0.38,
rocks = 0.61,
flint = 1,
},

TIERTWO =
{
tierthreshold = 0.87,
boneshards = 0.41,
mnzironore = 0.61,
goldnugget = 0.75,
redgem = 0.85,
houndstooth = 1,
},

TIERTHREE =
{
tierthreshold = 1,
trinket_8 = 0.15,
trinket_7 = 0.30,
sunken_boat_trinket_2 = 0.45,
sunken_boat_trinket_5 = 0.60,
lightninggoathorn = 0.83,
dragon_scales = 1,
},

CHESTMOBS =
{
slurper = 0.33,
bat = 1,
},

ESCAPEMOBS =
{
rocky = 0.5,
spider_spitter = 0.5,
}
}

MMLOOTTABLE["BIOME_"..GROUND.SAVANNA] =
{
TIERONE =
{
tierthreshold = 0.6,
rocks = 0.23,
flint = 0.56,
nitre = 1,
},

TIERTWO =
{
tierthreshold = 0.81,
goldnugget = 0.33,
mnzironore = 0.81,
horn = 1,
},

TIERTHREE =
{
tierthreshold = 1,
manrabbit_tail = 0.26,
slurper_pelt = 0.42,
orangegem = 0.58,
trinket_2 = 0.69,
trinket_3 = 0.80,
trinket_11 = 0.91,
trinket_9 = 1,
},

CHESTMOBS =
{
bat = 0.5,
monkey = 1,
},

ESCAPEMOBS =
{
bunnyman = 1,
}
}

MMLOOTTABLE["BIOME_"..GROUND.GRASS] =
{
TIERONE =
{
tierthreshold = 0.7,
rocks = 0.33,
flint = 0.76,
nitre = 1,
},

TIERTWO =
{
tierthreshold = 0.89,
mnzironore = 0.32,
goldnugget = 0.58,
boneshard = 1,
},

TIERTHREE =
{
tierthreshold = 1,
trinket_1 = 0.18,
trinket_4 = 0.36,
trinket_5 = 0.54,
trinket_13 = 0.73,
yellowgem = 1,
},

CHESTMOBS =
{
bat = 0.5,
mole = 1,
},

ESCAPEMOBS =
{
bunnyman = 0.66,
rocky = 1,
}
}

MMLOOTTABLE["BIOME_"..GROUND.FOREST] =
{
TIERONE =
{
tierthreshold = 0.6,
rocks = 0.25,
flint = 0.58,
nitre = 1,
},

TIERTWO =
{
tierthreshold = 0.9,
lightbulb = 0.17,
goldnugget = 0.50,
mnzironore = 0.83,
bluegem = 1,
},

TIERTHREE =
{
tierthreshold = 1,
mandrake = 0.5,
greengem = 0.8,
slurtlehat = 1,
},

CHESTMOBS =
{
bat = 0.33,
spider_dropper = 0.67,
monkey = 1,
},

ESCAPEMOBS =
{
bunnyman = 0.4,
spider_hider = 0.73,
spider_spitter = 1,
}
}

MMLOOTTABLE["BIOME_"..GROUND.MARSH] =
{
TIERONE =
{
tierthreshold = 0.7,
wetgoop = 1,
},

TIERTWO =
{
tierthreshold = 0.85,
purplegem = 0.33,
cutlichen = 0.33,
tentaclespots = 1,
},

TIERTHREE =
{
tierthreshold = 1,
trinket_12 = 0.33,
trinket_6 = 0.33,
tentaclespike = 1,
},

CHESTMOBS =
{
monkey = 0.33,
spider_dropper = 0.67,
snurtle = 1,
},

ESCAPEMOBS =
{
spider_hider = 0.33,
spider_spitter = 0.67,
spider_dropper = 1,
}
}

MMLOOTTABLE["BIOME_"..GROUND.CARPET] =
{
TIERONE =
{
tierthreshold = 0.4,
},

TIERTWO =
{
tierthreshold = 0.94,
marble = 0.56,
gears = 0.75,
purplegem = 0.94,
redgem = 0.97,
bluegem = 1,
},

TIERTHREE =
{
tierthreshold = 1,
greengem = 0.33,
yellowgem = 0.67,
orangegem = 1,
},

CHESTMOBS =
{
slurper = 0.75,
bat = 1,
},

ESCAPEMOBS =
{
knight_nightmare = 0.5,
bishop_nightmare = 1,
}
}

MMLOOTTABLE["BIOME_"..GROUND.DECIDUOUS] =
{
TIERONE =
{
tierthreshold = 0.6,
rocks = 0.25,
flint = 0.50,
nitre = 0.75,
feather_crow = 0.83,
feather_robin = 0.91,
feather_robin_winter = 1,
},

TIERTWO =
{
tierthreshold = 0.85,
mnzironore = 0.4,
goldnugget = 0.8,
coontail = 1,
},

TIERTHREE =
{
tierthreshold = 1,
transistor = 0.33,
glommerfuel = 0.67,
greengem = 1,
},

CHESTMOBS =
{
bat = 0.4,
monkey = 0.7,
mole = 1,
},

ESCAPEMOBS =
{
bunnyman = 0.5,
spider_hider = 0.5,
}
}

MMLOOTTABLE["BIOME_"..GROUND.DESERT_DIRT] =
{
TIERONE =
{
tierthreshold = 0.38,
rocks = 0.61,
flint = 1,
},

TIERTWO =
{
tierthreshold = 0.87,
boneshards = 0.41,
mnzironore = 0.61,
goldnugget = 0.75,
redgem = 0.85,
houndstooth = 1,
},

TIERTHREE =
{
tierthreshold = 1,
trinket_8 = 0.15,
trinket_7 = 0.30,
sunken_boat_trinket_2 = 0.45,
sunken_boat_trinket_5 = 0.60,
lightninggoathorn = 0.83,
dragon_scales = 1,
},

CHESTMOBS =
{
slurper = 0.33,
bat = 1,
},

ESCAPEMOBS =
{
rocky = 0.5,
spider_spitter = 0.5,
}
}
< >
正在显示第 1 - 15 条,共 24 条留言
certified roast beaf maniac 2015 年 9 月 12 日 下午 1:20 
If i place like a rocky turf under it it will count as a rocky biome?
ZupaleX  [开发者] 2015 年 9 月 12 日 下午 1:33 
Yes. It's done like that so people can do some "farming" if they want. But I don't know if it should be the surrounding area or the turf on which is placed which should count. What do you think?
certified roast beaf maniac 2015 年 9 月 12 日 下午 1:34 
Maybe if we place it between 2 kinds of turfs it will dig resources from both?
ZupaleX  [开发者] 2015 年 9 月 12 日 下午 5:24 
It would be a bit OP :-)
certified roast beaf maniac 2015 年 9 月 13 日 上午 2:01 
What if you chould choose one of theese 3 options in the menu? :SBchicken:
ZupaleX  [开发者] 2015 年 9 月 13 日 上午 4:55 
^The problem is that it would require to change the code completly for option 1 or 2. So a toogle is not something which is so simple to do.
Accursed 2015 年 11 月 30 日 下午 7:54 
How to i get the other teirs?
DangerousDD 2015 年 12 月 28 日 下午 2:19 
bump
ZupaleX  [开发者] 2015 年 12 月 28 日 下午 4:37 
Bump what?
certified roast beaf maniac 2015 年 12 月 29 日 上午 12:49 
yay the comment section is alive again!
DangerousDD 2015 年 12 月 29 日 上午 11:09 
how do i get other tiers =))
ZupaleX  [开发者] 2015 年 12 月 29 日 下午 2:19 
I don't understand your question. The machinbe dig items randomly from all tiers
certified roast beaf maniac 2015 年 12 月 29 日 下午 2:44 
He asks that how do you upgrade it.
DangerousDD 2015 年 12 月 29 日 下午 2:59 
Ohh, ok. I understand now
ZupaleX  [开发者] 2015 年 12 月 29 日 下午 7:15 
You cannot as of now. It's planned for a future update
< >
正在显示第 1 - 15 条,共 24 条留言
每页显示数: 1530 50