安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
											






+35% firing speed
(+)gives you 3 seconds of mini-crits after picking up medium ammo boxes (like that ones what drops from any death)
(+)Medium ammo packs acts like large ammo packs (gives you full ammo)
(+)Any picked up ammo packs (exept medium one) turns into health
+15% faster moving speed when active
+15% faster setup / re-setup
+15% weapon switch speed
-33% (1/3) less ammo regen. from dispensers
(-)No special attack button (no spin-up mode)
-10% less accurate
-65% of max ammo (70 bullets)
+25% ammo (like 400 or something)
+recoil (you slowly get pushed back, bad thing)
-10% movement speed when weapons out
to balance the stats
+200% firing speed
+200% max Ammo
-30% Spin up time
-66% Damage
-3 Hp per sec While Deployed
This is most likely Very Broken
But I just like the Idea
+100% ammo
+10% faster spin up time
-75% damage
-70% accuracy
-20% movement speed
-Mini-crits when it would normally crit
500 ammo
+10% fast spin up
-20% slow spin down
-30% damage
-45% accuracy
cant do crits
-15% speed
+10% damage
firing speed increases over time
+30% increase in ammo
cons:- movement speed decreases over time by 10% after extended use
50% chance to slowly push user back after extended use
50% chance to force user to slowly aim up (recoil) after extended use
20% less accurate
+10% ammo consumption rate
is this a good idea?
-20% spin up time
Can not move while active
-10% movement speed
+20% fireing speed
+10% ammo consumption rate
+50% more ammo
+10% firing speed
Negatives:
-25% accuracy/25% less accurate
-10% movement speed when spun up
Misc:
On-Kill: For 2 seconds, all bullets shot from the Cerberus will ignite target when hit.
-15% Accuracy
-25% Max ammo
+50% ammo (300)
+can destroy projectiles
+90% faster spin-up time
Cons:
-75% damage
-no ammo by dispenser
35% less damage
Increased knockback
No movement while firing
If knocked into the air while firing, will be pushed backwards