安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
You have to wait for that so steam deletes the mod folder, before redownloading the mod by re-subbing (or just loading a world with the mod).
SE log is in %appdata%/SpaceEngineers/SpaceEngineers_<Date>_<Time>.log ... the date/time are going to be numbers, just telling you what they are because they don't look like date/time when you look at the file names xD
Today i deleted the \\.\\514062285.sbm_BuildInfo folder. Unsubbed from the mod.
Then resubbed. After resubbing, steam has yet to ever recreate the folder. Anyone have any tips? I have done basically everything i can think of, short of uninstalling the game......
Restarting gaming
Restarting steam
Restarting computer
Deleteing all the storage folders
Making sure steam and game was closed prior to resubbing
Can you post the SE log from when you tried running the mod, it should have its compile errors, see my above message on how to get that.
[09:50:55/47] ERROR: Error on aimed defId=MyObjectBuilder_Cockpit/DBSmallBlockFighterCockpit - ModMessageBase-SetMember: MemberEnum out of enumerable range 13 BI_SEOutlined
at UIFun.Messagesv2.ModMessageBase.SetMember(Int32 MemberEnum, Object Value)
at UIFun.Messagesv2.ModHUDMessage.SetMember(Int32 MemberEnum, Object Value)
at UIFun.FontTexture.SetMember(Object arg2, Int32 arg3, Object arg4)
at Draygo.API.HudAPIv2.MessageSet(Object BackingObject, Int32 Member, Object Value)
at Draygo.API.HudAPIv2.HUDMessage.set_Font(String value)
at Draygo.API.HudAPIv2.HUDMessage..ctor(StringBuilder Message, Vector2D Origin, Nullable`1 Offset, Int32 TimeToLive, Double Scale, Boolean HideHud, Boolean Shadowing, Nullable`1 ShadowColor, BlendTypeEnum Blend, String Font)
at Digi.BuildInfo.Systems.TextAPI.CreateHUDText(StringBuilder sb, Vector2D hudPos, Double scale, Boolean hideWithHud)
at Digi.BuildInfo.Systems.TextAPI.TextPackage..ctor(Int32 initialSBSize, Boolean useShadow, Nullable`1 backgroundTexture)
at Digi.BuildInfo.Features.TextGeneration.UpdateTextAPIvisuals(StringBuilder textSB, Vector2D textSize)
at Digi.BuildInfo.Features.TextGeneration.PostProcessText(MyDefinitionId id, Boolean useCache)
at Digi.BuildInfo.Features.TextGeneration.UpdateWithDef(MyCubeBlockDefinition def)
will link the file but seems to be the same error repeating through the entire thing
Try the re-sub thing with that mod aswell: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=758597413 (with the same steps)
This is assuming the plugin loader gets it from the workshop download folder and doesn't download it on its own... if it DOES download it itself then you'll need to ask the plugin author how to force it to update xD
I have found an issue since the automation's update affecting connectors with the version of Buildinfo that is in Enenra's AQD Quality of Life mod pack. Basically you don't get an option to lock or unlock your connectors. If I remove the mod pack and add this standalone version they are all fine, but thought I would give you both the heads-up. I have already posted a bug report to Enenra's mod pack workshop page.
The connector issue is most likely from a mod that adds terminal controls to connectors.