安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
There's already such a feature (prints in mergeblock's terminal) but it's not gonna tell you exactly what block is the problem, I'd have to clone even more code from mergeblock to identify...
It's also supposed to blink the emissive yellow.
Why do you even need so much detail on that btw? You seem to know the problem, so I'm confused xD
Also the game supposedly also says mergeblock can't merge if you're in a cockpit in one of the grids, maybe ask keen to also print it to nearby friendly players' HUD.
Before Warfare2 Piston had issue that you cannot merge when in full down position.
As you may know that piston Head is full block and body is 3 blocks while head is inside that 3 body blocks == "Cannot merge some blocks occupy same place".
I made example for KEEN and they see that.... as now that "issue" in my BP is fixed.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2440733407
Also "this one" work after WF2 update but if i spawn it near cliff it will be broken.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1832754042
I suspect that head of Rotor block will merge somewhere around rotor like block next to it,
Just to trick SE block_based_system that rotor head on piston can be merged but not in single line.
I just want to know what "Air block" will be considered as spot for Piston/Rotor head block on merge event
After few try and error i noticed that vanilla catwalk no longer unmerge if is touching sloped armour (By block space). _/I
That is why i like to know faster what block is the issue.