Team Fortress 2

Team Fortress 2

Moon Shot
Alexco 2015 年 9 月 4 日 上午 3:22
Stats
Ya know
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正在显示第 1 - 15 条,共 107 条留言
Kreepy Karma 2015 年 9 月 4 日 上午 6:03 
+15% Damage Bonus
+25% Clip Size

-25% Blast Radius
-10% Slower Firing Speed
-Rockets Create Noise During Travel
Moat 2015 年 9 月 4 日 上午 7:05 
Pros
+65% Faster Projectile Speed
-10% Maximum Damage Falloff
+15% Damage

Cons
-50% Clip Size
-40% Reload Speed
Rockets deal less damage at close range
最后由 Moat 编辑于; 2015 年 9 月 4 日 上午 11:47
On hit: bleed for 4 seconds
On hit: burn for 4 seconds
+25% larger blast range
Damage dealt is returned as 50% health
-25 max health on wearer
-20% slower projectile speed
+15% self inflicted damage
Bird Scoot 2015 年 9 月 4 日 上午 7:42 
Pro:
+on kill: +5% movement speed (max. 40%)
+15% blast radius

Cons:
-25% clip size
-60% selfdamage by rocketjumps
-no random crits
nhjoiug 2015 年 9 月 4 日 上午 8:08 
Greater jump hight by rocket jumping.
+15% blast radius
-10% reload speed
-10% weapon switch.
syni0_ 2015 年 9 月 4 日 上午 11:22 
+25% Jump Hight when you rocket jump and you slowly fall
+25% Clip Size
+10% Blast Radius

-25% Damage when you rocket jump
-15% Reload Speed when you rocket jump
-10% Slower Firing Speed when you rocket jump
uh 2015 年 9 月 4 日 下午 12:20 
+50% blast radius
damage increases the longer its in the air (15% extra damage)
+30% faster projectile speed

-25% clip size
-30% firing speed
rockets have a very large arc (like CoD javalin type rocket)
Bird Scoot 2015 年 9 月 5 日 上午 8:35 
What if Soldier get a rocket launcher like in half-life 2?
You could controll your rocket.

Pro:
+you can controll the rocket's direction

Cons:
-75% magazinesize (1/20)
-50% Damage, if rocket is more than 2 seconds in air
最后由 Bird Scoot 编辑于; 2015 年 9 月 5 日 上午 8:35
nhjoiug 2015 年 9 月 5 日 上午 9:17 
引用自 Hawney
What if Soldier get a rocket launcher like in half-life 2?
You could controll your rocket.

Pro:
+you can controll the rocket's direction

Cons:
-75% magazinesize (1/20)
-50% Damage, if rocket is more than 2 seconds in air
That is an azmazing idea, but you should have it on a timer so instead of less damage, it would blow up after 3 or 4 seconds. something like that. idk, just an idea
LarryMoments 2015 年 9 月 5 日 下午 7:45 
Pros:
-35% fall speed
No fall damage recieved
+25% self damage force
Cons:
-45% damage
No random critics
+25% slower proyectile speed
Schizy 2015 年 9 月 5 日 下午 8:08 
Stats :

+30% projectile speed
+Damage increases the farther the enemy is
-15% blast radius
-Damage decreases the closer the enemy is

It's stats are based off the name
Abcmanx6 2015 年 9 月 5 日 下午 10:19 
let me try
+90x3 projectile speed (those are some big magnets this makes logic good)
-25% damage penalty (this should be able to go throuh enemys)
+when let charged does bonus 35% damage (when fully charger removes the -25% dam penalty and makes the shots pirce and the price of slightly louder noise and trace)
+projectile is silent (this is not a rocket if shot n=by manets
+40% bigger splash when no higher than 25% charger and lower
-no spalsh when fully charged can go throuh walls
close range hits will not pierce on charge but will have a MASSIVE knock back boost
but will have a lower amount of damage
and most of all can only deal mini crits and cannot be crit boosted but can get mini crits
there balenced
Necronomicorn 2015 年 9 月 5 日 下午 11:13 
I'mma try lol.

Pros:
- Damage done fills up a meter, when full, makes projectile speed and firing speed +30% for 15 seconds, and increases damage by 15%.
- +10% damage on far away enemies.

Cons:
- -10% firing speed.
- -10% projectile speed.
- -10% damage.

is this balanced? xD
Hoss Delgado 2015 年 9 月 6 日 上午 1:24 
-50% falling speed
-25% rocket jump damage
con:
No random crits
-25% explosive radius
最后由 Hoss Delgado 编辑于; 2015 年 9 月 6 日 上午 1:26
mynameismax 2015 年 9 月 6 日 上午 4:48 
This is my proposition:

+70% blast radius
-40% damage
+100% clip size
+20% faster reload
- projectile speed decreased by 20%
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