武装突袭3

武装突袭3

Leights OPFOR Pack OFFICIAL
 此主题已被置顶,因此可能具有重要性
Keeway  [开发者] 2016 年 3 月 26 日 上午 4:08
Project OPFOR Released !
最后由 Keeway 编辑于; 2016 年 8 月 1 日 下午 12:00
< >
正在显示第 1 - 15 条,共 60 条留言
Nyanbotto 2016 年 3 月 30 日 下午 8:10 
I'm not entirely sure if either of these have been fixed in what you've done but:

- The Afghan Militia, ISTS and Takistani units also have a whole lot of RVMAT related problems: http://pastebin.com/vXjtJ7Rv

- Can you check if the face_hub hitpoint is present on the ported units? Kerc Kasha mentioned it Feb 10 but it was the common factor in crashing between ACE and several mods including LOP when units were killed
Paladin 2016 年 4 月 7 日 上午 3:57 
To solve the problem with Extended eventhandlers compatibility may you please try to inherit class EventHandlers from original class Eventhandlers from RHS. According to this https://github.com/CBATeam/CBA_A3/wiki/Extended-Event-Handlers-(new)#compatibility-without-dependance that should fix the problem/
Keeway  [开发者] 2016 年 4 月 7 日 下午 3:50 
It is already fixed and here changelog of upcoming version (have more things to do)

Changelog:
- added: compatability with 3DEN
- added: SU-25 for CDF
- added: static weapons for some factions (WIP)
- fixed: compatibility with Event Handlers
- fixed: Upading base class for LandRover
- fixed: decals on all factions (right now using rhs way)
- fixed: most of the rvmats (thanks to brainslush)
- fixed: random.sqf script for ISTS (thanks to brainslush)
- fixed: most of the "magazines weren't stored" errors
- fixed: equipment and ammunition for infantry (for example added Mk262 instead of Mk318)
- changed: UN ported to Indfor
- changed: SLA language to Greek
TandelK 2016 年 4 月 12 日 上午 1:32 
ALiVE currently seems to be working good but Random.sqf files are missing for ISTS. Units dont spawn in because it does not know what to spawn in.
最后由 TandelK 编辑于; 2016 年 4 月 12 日 上午 1:32
Keeway  [开发者] 2016 年 4 月 12 日 上午 6:25 
I would like to upload release candidate for you to check if it is working.
MrVinny1113 2016 年 4 月 13 日 下午 12:06 
引用自 Keeway
It is already fixed and here changelog of upcoming version (have more things to do)

Changelog:
- added: compatability with 3DEN
- added: SU-25 for CDF
- added: static weapons for some factions (WIP)
- fixed: compatibility with Event Handlers
- fixed: Upading base class for LandRover
- fixed: decals on all factions (right now using rhs way)
- fixed: most of the rvmats (thanks to brainslush)
- fixed: random.sqf script for ISTS (thanks to brainslush)
- fixed: most of the "magazines weren't stored" errors
- fixed: equipment and ammunition for infantry (for example added Mk262 instead of Mk318)
- changed: UN ported to Indfor
- changed: SLA language to Greek
When shall we be expecting this update and will the changing of UN sides affect the playability of any missions already made with them other than switching sides?
最后由 MrVinny1113 编辑于; 2016 年 4 月 13 日 下午 12:06
TandelK 2016 年 4 月 13 日 下午 12:13 
Sure i am ready for RC branch of LOP.
Keeway  [开发者] 2016 年 4 月 14 日 上午 6:14 
@MrVinny yes, but you can also change your UN factions in mission.sqm
Borris 2016 年 4 月 17 日 上午 6:40 
All missing script errors fixed in the RC ?
Keeway  [开发者] 2016 年 4 月 17 日 上午 7:01 
yep
Keller 2016 年 4 月 18 日 下午 8:10 
I cant get any BLUFOR/OPFOR factions to be in zeus, just independant factions
Moony 2016 年 4 月 21 日 上午 9:27 
Okay I just heard that I'm not the only one with this problem: ISTS is shooting themself right from the beginning of the mission (spawned by ALiVE). This does not happen with AAF (IND_F). I'll do further testing with OPFOR and other INDFOR but yeah thats something so far ^^ (From what I can see this does

I'm using the RC2 :3
Keeway  [开发者] 2016 年 4 月 21 日 上午 9:35 
It will be fixed in new Relase Candidate.
TandelK 2016 年 4 月 21 日 上午 9:52 
Also some ISTS were spawning as Blufor today . They seems to be saying cease fire
Moony 2016 年 4 月 21 日 下午 2:00 
You are the man Keeway! :*
< >
正在显示第 1 - 15 条,共 60 条留言
每页显示数: 1530 50