ARK: Survival Evolved

ARK: Survival Evolved

Reinforced Items and More. V 1.47
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Draco1122  [开发者] 2015 年 9 月 7 日 上午 4:00
Bug Reports and Suggestions.
Please give as much info as you can so I can recreate the bug. Plus, Let me hear your suggestions.
最后由 Draco1122 编辑于; 2015 年 9 月 25 日 下午 7:07
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Juicifer 2015 年 9 月 25 日 上午 7:16 
Apologies if this may seem like I am critizing the mod, just offering a list of things I have noticed. I absolutely love this mod and the work you have put into it, please keep up the great work as the whole server loves this mod pack !


Bug/Oversight: Tiers of items do not require the previous tier to craft, you can instantly craft a tier 7 without making any of the previous ones. This means you can instantly make a tier 7 for super cheap.

Bug: Tier 2 assault rifle shows up twice in the Tinkerer's Table.

Spelling/Formatting: "Place materials along with blueprints ito upgrade items" is the description of the Tinkerer's table.
Should be something like: "Place materials in here to create items from the Reinforced Items mod"

Spelling/Formatting: Some items descriptions say "then Chitin" or something like that, should be "than Chitin"

Spelling/Formatting: "Finely crafted .Fast Reload One shot rifle."
Should be: "This single-shot rifle is highly accurate and has a short reload time."

Spelling/Formatting: "Provides better physical protection then C, but can get a little warm"
Should be: "Provides better physical protection than Chitin, but can get a little warm"
最后由 Juicifer 编辑于; 2015 年 9 月 25 日 上午 7:28
Draco1122  [开发者] 2015 年 9 月 25 日 上午 8:35 
Thank you for your feedback and report. It is hard to find everything. I will change what I can and update. Yea at this time for the tiers If I add the previous to make you will have to make all seven tiers to repair. I am hoping they change that in the dev kit. Keeping in mind whatever you use to make will be required to repair. Do you have any suggestions on how I can balance the tier progression?
Juicifer 2015 年 9 月 25 日 上午 9:39 
**Updated Suggestion**

All I can suggest for tier progression is add the total cost of some previous tiers, some of the costs this way will look expensive outright but it will be the same price as creating the previous tier and still makes it challenging because people are effectively able to create items they would otherwise need a blueprint for.

So purely for example, none of these values relate to an item specifically:

Tier 1 = (Base Cost)
100 Metal
20 Cementing Paste

Tier 2 = (2x Tier 1 Cost)
200 Metal
40 Cementing Paste

Tier 3 = (Tier 1 + Tier 2 Cost)
300 Metal
60 Cementing Paste

Tier 4 = (Tier 2 + Tier 3 Cost)
500 Metal
100 Cementing Paste

Tier 5 = (Tier 3 + Tier 4 Cost)
800 Metal
160 Cementing Paste

Just add the 2 tiers above it to create the next one down and create a baseline cost for each item's tier 1.

Do not fear the high values for crafting, remember that the base game has stupidly high resource costs for some equipment that can go into the thousands, remember that this mod lets people craft items that you would otherwise have to find a blueprint for, people need to work for it to get gear this good.

Again I absolutely love this mod and wish you all the best on it, something like this completely makes it for us on our server and everyone loves what you have done.
最后由 Juicifer 编辑于; 2015 年 9 月 25 日 上午 10:12
Juicifer 2015 年 9 月 25 日 下午 4:09 
Missing Item: Tier 2 reinforced bow does not exist
Draco1122  [开发者] 2015 年 9 月 25 日 下午 4:38 
Fixing errors now. Bow fixed. Can't seem to find a n error in rifle showing twice. You may need to pick up table and replace as I just redid the table completely. Let me know if that doesnt work.
Draco1122  [开发者] 2015 年 9 月 25 日 下午 4:48 
Yep everything checks fine for rifle but yea in test it is showing twice. Odd will need to research that one more.
Draco1122  [开发者] 2015 年 9 月 25 日 下午 5:18 
Updating soon got all but the rifle showing twice. Still figuring out how I want to handle the different tiers.
Juicifer 2015 年 9 月 25 日 下午 6:05 
Thank you for the quick replies and updates. Yeah as to the tier thing I can only see you making them cost more for each tier because if you need the previous tier to repair it would be pretty annoying, only issue right now is people are ignoring the other tiers on our server and just instantly making tier 7, is there a way I can disable them for now?
Draco1122  [开发者] 2015 年 9 月 25 日 下午 6:07 
I believe their is a way. Let me do some research real fast.
Draco1122  [开发者] 2015 年 9 月 25 日 下午 6:16 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511168000

bOnlyAllowSpecifiedEngrams=true
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Campfire_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false)

This a example of the command you would add to your gameusersetting I think grabbed from this mods description link above. It would be a alot of work tho to do. Maybe faster to come up with a system and fix it.
Draco1122  [开发者] 2015 年 9 月 25 日 下午 6:21 
Been talking with my friend about options. Want to get figured out I agree it is a issue. Plus, too change would entail alot of manual edits. So I need get a plan first. Was thinking maybe an item that can only be found in caves to craft tier 7 so far. But, I have make sure that is even possible to do and keep mod stackable.
Draco1122  [开发者] 2015 年 9 月 25 日 下午 7:00 
K, Here is the plan. I am going to move tier 5 - 7 to a new crafting station. That requires the artifact of the clever and Hunter to craft. Then, you will need trophies to craft those tiers and repair aka trex arms etc. What do you think?
Juicifer 2015 年 9 月 26 日 上午 7:11 
Is it normal that Bone and Scuba gear has 150 armour but reinforced flak has 120? Does this mean that bone and scuba are stronger ?
最后由 Juicifer 编辑于; 2015 年 9 月 26 日 上午 7:11
Draco1122  [开发者] 2015 年 9 月 26 日 上午 8:30 
Advanced is yes. Going to up crafting cost on those and add them to tier 5-7 table.
Rikimaru55 2015 年 10 月 1 日 上午 6:18 
Getting issues gathering and picking up new items also cant equip tools.
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