Garry's Mod
Enhanced PlayerModel Selector
LibertyForce  [dezvoltator] 24 dec. 2015 la 7:06
PropHunt Information
Since I got lot of questions regarding PropHunt, I decided to finally test it. I used to suggest to disable the mod via blacklist, because I thought it would cause issues, but it actually works better then expected.

For Hunters Team, the model selection is working properly. I couldn't find any issues.

For Props Team, the model selection simply does not work. That's actually great, because I thought it might add gamebreaking bugs, which is why I suggested disabling the mod. After all, you're supposed to disguise as props, rather then randomly switching your model and breaking the game.

More technical: The T-posed Kleiner model you see at the beginning is not your player entity. Without looking at the PropHunt source, I think the gamemode hides your player entity (and therefore your player model) and spawns it's own prop entity (the T-posed Kleiner). It's not possible to turn your actual player model into a prop, without causing errors, due to it's skeleton and animations. That's also why the Kleiner model is t-posed and not animated: Since the beginning, you're playing as a prop, not as your player entity.

Therefore, I no longer advise against using this mod in PropHunt. It should work properly. If you find any issues, feel free to report them here.
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TermyG 16 ian. 2016 la 17:14 
can u atleast show us a video about it?
When it come to Prop Hunt, the one problem I've faced is that it causes the shadows of the players as props to appear when they shouldn't, thus making it easier to find them and breaking the gameplay. Is there any workaround for this?
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