Source Filmmaker

Source Filmmaker

[FNAF SFM Texture] (not) Phantom Toys (also Chica)
Tetrahedron Dash 2015 年 10 月 5 日 上午 8:43
Tutorial [Updated with video]
https://www.youtube.com/watch?v=SLJP_S779v4&feature=youtu.be

Here I will write a guide for all of you who dont know how to get it to work.

Right click the ragdoll in the list, (green name) and left click "overdrive materials". Then right click again, then left click on Show in Element Viewer>Model. For this tutorial, I will turn Splinks Toy Bonnie into Phantom Toy Bonnie. So for this case, click on the plus button next to "materials", to show whats in the materials folder. For this tutorial, we will show how to aqquire his awesome eyes. There should be a subfolder in materials, that looks green, and is called "eye". Open up the subfolder with the plus button, and you should see 2 files, in it. ignore that. Now, your going to want to rename "eye" to "newbonnie_nightmareeye", without the quotations (") of course. You can rename a element, lots of ways, but the best way is to right click it, then left click on "rename element". Name it to what I said earlier. Then make a new string file in the subfolder. You can do this by right clicking on what should be named by now, "newbonnie_nightmareeye", then left clicking Add Attribute>String. Then name it "$basetexture". If done correctly, it should be highlighted the body part on Toy Bonnie, and "$basetexture" is yellow, if done correctly. Don't worry if it is highlighted in the error texture (pink and black tiles), as it did this for me, but still worked/works. Then, you will want to click at the right of "$basetexture". It looks like nothing, but it actually is a place where you can write! Type this into the textbox at the right of $basetexture "models\newbonnie_nightmareeye.vtf". If done correctly, when you click somewhere else, his eyes should turn into the corresponding eyes!

When you want to add parts for other animatronics in the hidden textbox, via $basetexture, refer to the "Includes:" part in this item description, just at the very bottom, before the comments.

When you need to change the name for the old model to the new model, refer to the character in brackets at the top, for example, [Toy Bonnie].
最后由 Tetrahedron Dash 编辑于; 2015 年 10 月 5 日 下午 5:46
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正在显示第 1 - 15 条,共 26 条留言
Spark 2015 年 10 月 5 日 下午 12:24 
What does the "models/newbonnie" mean do I type both?
Spark 2015 年 10 月 5 日 下午 12:26 
The eyes didn't change!
Spark 2015 年 10 月 5 日 下午 12:32 
Id Didn't WORK!!
Spark 2015 年 10 月 5 日 下午 12:33 
With Or Without Quotations?
Spark 2015 年 10 月 5 日 下午 12:51 
It Just Changes to normal! ;/
Spark 2015 年 10 月 5 日 下午 1:48 
Doesn't work!
Tetrahedron Dash 2015 年 10 月 5 日 下午 4:16 
No quotations
Tetrahedron Dash 2015 年 10 月 5 日 下午 4:17 
ill make a video on how to
Tetrahedron Dash 2015 年 10 月 5 日 下午 4:17 
Don't worry :)
Spark 2015 年 10 月 5 日 下午 4:20 
k
Tetrahedron Dash 2015 年 10 月 5 日 下午 5:46 
videos up now
Spark 2015 年 10 月 5 日 下午 6:04 
it WORKED!!!
Spark 2015 年 10 月 6 日 上午 6:55 
Tetrahedron Dash 2015 年 10 月 6 日 上午 8:01 
cool! ^^
FoxyCyber 2015 年 10 月 6 日 下午 12:55 
I cant find puppet, mangle and chica eyes! Help :C
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