安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
With this mindset, I went back into my game and loaded before I had bulldozed trees in the area. I bulldozed the old fashioned way with the vanilla tool one tree at a time. This allowed the fertile land painter to work a little bit, but it still would not paint around the actual farmland buildings or some of the roads. I moved all the buildings and deleted several roads which revealed trees "underneath" them. I bulldozed all those one by one.
This worked wonders. I was able to fully paint in the now "neutral land" with fertile ground. Then I had to put back all my roads and buildings.
My conclusion: MOVING OR DELETING TREES WITH THE MOVE IT MOD DOES NOT ADEQUATELY DE-FOREST THE GROUND. In order to paint fertile ground, you must remove all visible or hidden trees. My recommendation is to save yourself some time and test another bulldozing mod if it would be painstaking for you to use the vanilla mod. Maybe Better Bulldozer adequately neutralized the land? I stuck with the vanilla because it was working. Next time I'll plan ahead and prep an area for farming BEFORE building to make sure I can easily repaint as the fertile ground depletes.
Hope this helps!