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报告翻译问题
This could enable easy creation of wave based defence play.
Since we can already activate triggers with radio commands, being able to tie spawners to triggers\scripts would be awesome.
NOTE: I may be an idiot, and I've not tried messing around with spawners and triggers, so it might already be possible?
It was a while ago, but I think that functionality broke at some point. It's easy to test out. Just have a radio that moves a spawner ontop of player.