武装突袭3

武装突袭3

Zombies and Demons
Thoreaufare 2018 年 10 月 24 日 下午 5:39
Zombies eventually stop moving
Forgive me if this has been posted before, but I couldn't find anyone else describing this issue recently.

I continually run into an issue where zombies will eventually stop moving. More specifically, zombies that have acquired a target or have been given a waypoint will inevitably stop dead in their tracks, though they continue to face targets. It usually takes a few minutes before this behaviour emerges. Get close enough, and they may continue chasing and attacking but if you move about 20m away they stand in place.

Removing their waypoints, adding new ones, editing the type of waypoint does nothing. Very rarely the zombie will decide to start moving again to a target. More often than not, the zombie will stand in place until it is killed.

Anyone else run into this issue? I've tested this running only this mod on Stratis using pre-placed units through the editor and placing zombies on the fly with Zeus. Before you ask, I'm using OPFOR zombies and BLUFOR humans to test.

Any ideas or remedies?

EDIT:
I have found a personal solution.

From my testing, you can help mitigate this bug by doing this fix. Here's a rough but concrete example assuming you have a zombie group named zAmbientGroup:

[] spawn { while {true} do { _lastZombiePos = getPos (leader zAmbientGroup); sleep 10; if ((_lastZombiePos distance2D (getPos (leader zAmbientGroup))) < 1) then { doStop (leader zAmbientGroup); }; } }

This will continually check every 10 seconds if the zombie group leader has moved less than 1 meter since the last check. If it hasn't moved and is seemingly stuck, we give the group leader a doStop command. Then, when the mod calls its engageTarget function again it will automatically issue another doMove command.

See my comment for more info. https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/501966277/1734342793781632134/?ctp=2#c1640919103677959944
最后由 Thoreaufare 编辑于; 2019 年 12 月 15 日 上午 8:08
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John 2018 年 10 月 28 日 下午 7:24 
引用自 Thoreaufare
Forgive me if this has been posted before, but I couldn't find anyone else describing this issue recently.

I continually run into an issue where zombies will eventually stop moving. More specifically, zombies that have acquired a target or have been given a waypoint will inevitably stop dead in their tracks, though they continue to face targets. It usually takes a few minutes before this behaviour emerges. Get close enough, and they may continue chasing and attacking but if you move about 20m away they stand in place.

Removing their waypoints, adding new ones, editing the type of waypoint does nothing. Very rarely the zombie will decide to start moving again to a target. More often than not, the zombie will stand in place until it is killed.

Anyone else run into this issue? I've tested this running only this mod on Stratis using pre-placed units through the editor and placing zombies on the fly with Zeus. Before you ask, I'm using OPFOR zombies and BLUFOR humans to test.

Any ideas or remedies?
I am having the exact same issue
Autarch Conne 2018 年 11 月 5 日 上午 11:01 
This issue has been plagueing my zombie themed battles aswell.
Autarch Conne 2018 年 11 月 5 日 上午 11:01 
I also have no idea how to solve it.
Hopper 2018 年 11 月 21 日 下午 1:32 
AI mods have caused me problems in the past. If you have any mods that make the AI function differently such as VCOM, then try disabling those.
Autarch Conne 2018 年 11 月 21 日 下午 1:37 
I have no AI altering mods installed.
Thoreaufare 2019 年 1 月 14 日 上午 11:02 
I'll try giving that a shot.
Autarch Conne 2019 年 1 月 14 日 上午 11:53 
引用自 Konix
The more configuration you put,
The more the AI will have to do in terms of action,
and the more they will be bugged.

Let me explain,
When i only put the modules of revive, they are perfectly fine, rushing into us and destroying the ♥♥♥♥ out of our Squad.
But if i put more module like the one that can make them roam,ect.
The AI will be "Overloaded" and they'll stop moving.

Conclusion ?
Only put the essential modules, and try to avoid putting a lot of options.

PS: Might not work for everyone, i'm just explaining my situation hopping that i could help anyone with it.

Hope it'll help someone out here !

I only have the four essential modules on.
[S.C.] Raptoid 2019 年 1 月 26 日 下午 8:00 
I've found disabling roaming and feeding helps a bit. They're better used in Zeus though.

edit: actually roaming might help a bit. Gotta test some more.
edit 2:Maybe also try disabling jumping? It seemed to help a little. Unfortunately I do like that ability.
最后由 [S.C.] Raptoid 编辑于; 2019 年 1 月 26 日 下午 8:49
camel 100's 2019 年 3 月 31 日 下午 1:57 
I also got this problem but for me it's worse: evry time units start using big force of fire zombies be like (you know what nevermind) and just stop doing anything
0ozymandias 2019 年 4 月 4 日 上午 11:43 
Currently having the same issue with my zombie wave defense mission. They spawn and some move while others don't. Will try to get rid of the roaming, jumping, and feeding then report back to tell of what has changed. Will say that the crawlers seem to be broken more than others, fast zombies seem to also clip through walls and have difficulty climbing stairs.
最后由 0ozymandias 编辑于; 2019 年 4 月 4 日 上午 11:43
YamroZ 2019 年 4 月 14 日 下午 12:36 
I tried to space out zombies a little more (when you place them as a unit they are really close to each other) and it seems to help.
Maybe there is some issue with path finding...
0ozymandias 2019 年 4 月 14 日 下午 1:06 
引用自 YamroZ
I tried to space out zombies a little more (when you place them as a unit they are really close to each other) and it seems to help.
Maybe there is some issue with path finding...

I did the same thing including moving some of my objects around. For me it wasn't an issue with the zombies specifically but more so with Arma's AI, they need a fairly large path to move. Going between a wall and car with 10 feet of space seems to confuse them, for instance.
Storm Le Rouge 2019 年 7 月 19 日 上午 9:53 
No solution for this problem ? :'(
0ozymandias 2019 年 7 月 24 日 上午 11:04 
引用自 Storm
No solution for this problem ? :'(
Try to use the settings module to turn off just about everything that the zombies can do and make sure that they have plenty of room to move around. May also be a detection range problem.
SirVicio 2019 年 8 月 9 日 上午 2:13 
I have not played for some time, but i think i can remember how to fix that. Just spawn Z´s one by one, not in a unit. That solved the issue for me some time ago.
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