武装突袭3

武装突袭3

Zombies and Demons
Tojo 2018 年 10 月 23 日 下午 6:43
Any Way to Reduce Desync when Zombies get Close?
Basically I`m remaking an old zombie mission I made back in A2 with the old OG Zombies mod. When I run the mission in either a hosted or dedicated environment I get some pretty noticable desync when the zombies get close to a player (like within 10m). The mission is a bit script heavy but nothing abnormally so. I realize that a lot of this likely has to do with ping and the fact that ZnD is a pretty complex mod. Any suggestions on how to reduce this desync? I`ve significantly reduced the number of zombies but I feel like much of it comes down to connection in the end.