Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고








Aesthetically with this map, it would be cool to have the lights go out in each zone once they become electrified. Not only would it look pretty rad, but it would also serve as a visual reminder that you can't go there. Other than that, the map was really good and I had a fun time.
I'm glad to see that there is an other developper interested in BR maps. I already made a couple of BR maps (http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=200743300) and i gave the scripts and entities i used in my map to reproduce the game mod. Unfortunatly, due to some patch the map is not working as intended anymore and the source i gave got removed. Now i'm not especially motivated in updating my work or create more BR maps, so if you want to access my scripts or source files for some inspiration or example, you can message me and i will be pleased to do so
- Player colision to some smaller steps to remove junkyness
- Meaby add armor to the middle or to the far corners of the map