Space Engineers

Space Engineers

CMDBob's Weapons
THUNDERCOMPUTER 2016 年 10 月 1 日 上午 7:14
Bug Reports
I decided to shift the little bug I found into this container instead of the main comments. No use in letting them critters run free!
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正在显示第 1 - 15 条,共 17 条留言
THUNDERCOMPUTER 2016 年 10 月 1 日 上午 7:16 
A small issue with one type of ammo in survival. When trying to make Designator Ammo in an assembler, it instead spits out the AutoCannon ammo. (Making the ammo the "wrong way" uses less resources than it shoud). In the Blueprints.sbc file on line154, the SubtypeId is marked for the AutoCannonCIWSMagazine instead of LaserDesignatorCharge.
FoxHawk 2016 年 12 月 21 日 上午 11:19 
Placing a missile rack causese my game to freeze.
nsgallup 2017 年 1 月 5 日 下午 8:06 
I second the missile rack freezing bug
dRuPpI 2017 年 4 月 29 日 上午 7:52 
i get sometimes freezes lags for up to 10-15 seconds.... like memory leaks when i have this pack installed
最后由 dRuPpI 编辑于; 2017 年 4 月 29 日 上午 7:53
CFA-44 Nosferatu 2018 年 1 月 6 日 下午 1:02 
when i equip the handheld plasma gun, the game crashes
The Guy 2018 年 4 月 3 日 上午 10:26 
The flash on the heavy wepons sticks around looks really buggy
Bowserjrrules 2018 年 4 月 7 日 下午 4:36 
引用自 The Guy
The flash on the heavy wepons sticks around looks really buggy

The Flash sticking keeps causeing my game to crash
Gorbadon 2018 年 4 月 26 日 下午 3:44 
Scripts like TIM or Isy's inventory manager can't auto create ammo.

Acording to Isy's script there is no blueprint.
Not shure what exactly that means but that is aperently the issue.

Doesn't seam to be the fault of the scripts since ammo from outher mods like "Battle Cannon and Turrets (DX11)" can be auto created.
Skeleton Man 2018 年 7 月 5 日 上午 11:37 
As mentioned in another thread, Decoy Flare Packs cannot fit through a small conveyor port into a decoy flare dispenser. I can't manually access any face of the flare launcher to load it since its already connected via conveyor either. According to the other thread, this may stem from the fact that they're coded as missile launchers using missile ammo, which by default does not fit through small conveyors.
XandreBlues 2018 年 7 月 31 日 上午 10:18 
Designator Turret: unable to load ammo in survival. It installs well enough, but unable to load ammo on small grids no matter which port (I have two ports on the Designator, neither will accept the Designator Battery).

40 mm plasma turret: No problem, no issue while using a cockpit. If you are using a smaller craft (passenger seat and Remote), the 40mm can't be controlled (manual fire). Again, it works fine (manual fire) from a cockpit, but no manual fire via remote.
Mr. Thomas 2018 年 9 月 28 日 上午 5:39 
To anyone still paying attention to this thread. I starting to learn how to mod and I will be looking in to fixing some to the issues with the mod. It might take some time, as this will be the first mod I will be making/fixing.

So far I have found that this mod was abandond half way thrue develoment. This is most likely why somethings wont work/ are broken/ are imbalanced. Like the flares not fitting thrue small convayers and the launchers not having build states.
The Outer God 2018 年 11 月 1 日 上午 10:20 
The heavy cannon muzzle flash remains there once fired. And it will remain there until the world is reseted.
Mr. Thomas 2018 年 11 月 1 日 上午 11:46 
@The Outer God as far as I can test quickly, I cant get it to stick. Though I do agree the muzzle flash is broken
The Outer God 2018 年 11 月 1 日 上午 11:58 
Strange... It disappeared now... I will tell if it apepars again.
CFA-44 Nosferatu 2018 年 11 月 6 日 下午 4:39 
all muzzle flashes just appear as a square
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