Mount & Blade: Warband

Mount & Blade: Warband

Nova Aetas
FireShadow  [开发者] 2016 年 7 月 25 日 上午 11:59
Upcoming features & changelog v4.0
FIXED ISSUES
- Kingdom player troops now use ranged weapons and horses properly. Equipping custom
troops however requires you to equip existing archers with bows.
- If the player sieges a town, other besiegers will now help player \\needs testing
- Fixed Turguhns from disappearing // tested for 20 ingame days, they didn't disappear!
- Crusade/Jihad armies now leave Hierosolyma if it is in their hands
(for example if a random lord or the player conquers it)
- Fixed animations so battle flags no longer mess up to all directions.
- Freelancer feature gives you bread and water now.
- Fixed Restore Papacy event triggering every day
- Language errors fixed
- Returning after vacation now completes associated quest \\needs testing
- No longer 'visit nearby dock' for Zendar
- Slaves can now be obtained from battles and only from Acztaoc armies
- Fixed player still wielding tool after it breaks
- Far landscape with mountains no longer disappear partly on large maps
- Fixed fault in freelancer script giving player no water
- Fixed prices for crusader/jihad troops
- Beards allowed for most open helmets now
- Fixed player icon not turning into ship on sea
- Fixed slaver chief not having legs
- Fixed far mountains being darkish in a scene (snowy mountains, desert hills)
- Fixed player being not able to enter Hierosolyma after conquering and after not
assigned a lord yet.
- Added extra check to prevent AI lords from joining player's party
- Removed colonists from colony scene (the ones who're standing in rows)
- Zendar siege scene fixed.
- Player now pays wages for garrisoned troops in colonies too.
- Fixed bug where player rents and then buys property, but still pay rent.
- No longer able to upgrade to/from cathars
- Rescue prisoner quest: lord is now freed and player actually pays gold.
- Fixed and tested wrong entry points for village/bandits spawning
- Improved village AI pathfinding
- Moved Ptaxia to fix pathfinding issue
- No longer tournaments for Acztaocs
- No longer cattle missions to new world
- Chests in cave with ropebridge were missing, I re-added them
- Odd riding animation removed
- Fixed missing siege scenes for Aztlan and Ixtepexi
- Checked some castles in Sarranid desert and New World (thanks to Gladiatre)
- Added extra triggers to prevent game from going to Stage III in colony's
construction menu when trying to build the thatched shack.
- Fixed blacksmith building needed resources not meeting requirements
according to the description
- Fixed accessing Zendar harbour via a common harbour
- Fixed disembarking on a strand with your ship and
then leaving via the harbour. Leave either via your ship at strand or harbour.
- New scene for Acztaoc villages
- Fixed conversation background for sea farers being on land.


BALANCING / POLISHING
- Powerful swords rebalanced (30 strength required now, was 45)
- Slaves now cost 100 instead of 500 Fl.
- Reduced damage for heavy tournament weapons from 30-40 to 25-30.
- All amounts for town management are divided by 10, no longer large amounts to
pay/receive.
- Atheism now instantly provide 2 intelligence points.
- Nerfed Noregr skills for balance
- Hugely lowered chance of events for towns/villages to appear (theft, plague, ...)
- Doubled effect and cost of improving relationship with vassal (+20 now)
- Hunting now gives 50% chance to get raw leather if you kill more than 2
- New death animations
- Cathars will no longer spawn as bandits in infested villages
- Hugely rebalanced Zendar, Agonics, Acztaocs, Turguhns and Papals
to have less garrisons and numerical superiority. Towns have around 400 soldiers now.
- Removed barriers in Acztaoc towns/castles. Players can now join the Acztaoc and
visit markets, talk freely with lords and more.
- Disabled town and village management for New World
- Titles available for every faction now including for player if they join a city-state
- New sounds for firearms
- Added extra upgrade troop for Acztaoc bowman (trained bowman)


GRAPHICAL / PERFORMANCE
- Shaved off 200 MB by making textures smaller (helmets, boots, gauntlets, firearms and shields)
- New models/textures for trees
- New ground textures
- New grass models and textures
- Fixed no uniform lighting for outer terrain (dark/light mountains e.g.)
- Fixed weird lights/shaders in indoor scenes


ADDED FEATURES
- Artillery (max. 6 in battles)
* Hire cannoneers at taverns and put cannons into your inventory
* Cannons will spawn on battlefield
* Cannoneers will find enemy and shoot
* Use Warband 'hold fire' function to stop shooting
* Use 'stand ground', 'charge' and more to shoot again
* Hold F1 function to manually set shoot target
* AI will have cannons too
* Cannoneers are mercenaries and can be upgraded 2x
* Skilled cannoneers can do their job faster
* Cannons spawn with stakes for a bit defence
* Cannonballs will have true physics, landing twice on
the battlefield and wreak havoc all between them.
* You can manually shoot the cannon
- Use arrow keys to position it
- Take control, load and fire the cannon
- Bombs
* Buy and throw deadly bombs
* Explosion death animation throws people away
* Large & small bombs with different radius of impact
- More reference books added
- New Acztaoc titles:
* Lizard
* Serpent
* Coyote
* Cougar
* Crocodile
* Eagle
* Jaguar
- Culture specific stock
* Every culture now sells it own goods. Nordic towns sell
nordic swords, axes, Rhodoks sell morions, Sarranids sell
Islamic stuff
* Applies to goods as well
* Applies to religious items too
- Two new consumables added
* Maize (Acztaocs only)
* Chocolate drink (Acztaocs only)
- No resupply in enemy towns/villages
* Doors of arena, tavern and marketplace are closed if
- You have -30 or less relationship with faction
- You have -1 or less relationship
- It opens however if relationship with lord is 4 or more


BUGS
- Colony construction: if you click the house, you might encounter the screen for
Stage III. Though you cannot build anything of that stage.


HARD BUGS
- Stupid colony buildings bonuses shifted down
- Freezes


NO BUGS
- You can take prisoners in battle. Choose "Take them prisoner" and pick the troops
you want in the following screen.


TODO
- Mithridians
- Town building a la Medieval 2





© Quintillius - Nova Aetas
最后由 FireShadow 编辑于; 2016 年 7 月 25 日 下午 12:00
< >
正在显示第 1 - 1 条,共 1 条留言
Thaddeo The Daddeo 2016 年 11 月 20 日 下午 3:42 
how can you shoot the flintlock pistol
< >
正在显示第 1 - 1 条,共 1 条留言
每页显示数: 1530 50