Mount & Blade: Warband

Mount & Blade: Warband

Nova Aetas
Jinglehammerschmidt 2016 年 10 月 28 日 下午 4:51
Critique/Praise/Demands/Desires (Ellipse out of 10)
This mod has an amazing amount of features and smart feature design, the author deserves heaps of praise for their prestige/renown system.

Despite my burning desire to continue towards a colony and conquering the realms and enjoy the bosoms offered by this mod there are several issues that have caused me to roll over and say "this is not worth continuing with." A few major problems with this mod that make it unbearable for me personally:

1.) Pathfinding is broken. Troops just run at the water, and God help you if you had a letter to deliver in the early or mid game because getting a boat is freaking expensive. I ran all over the Sarranid territory waiting for this friggin prince to show up at his castle. Where do I finally find him? On an island running at the water for the rest of his days.
2.) Zendar, probably every other faction too, is terrible at going to war. They hire me as a merc group, declare war on the Sarranids despite being nowhere close to the Sarranids, and proceed to have feast after feast leaving only their Marshal to engage with the Sarranids. What's more is that I only know this because I opened up the cheat menu to teleport all over the place looking for him which brings me to:
3.) Every "fix" for this mod is "open up the cheat menu". That's all I read about this mod when I search on the forums.
4.) Script errors. I've looked in the readme to see if this mod needs a script extender of some sort but no mention has been made, nevertheless the author seems to have listed 4.0 as the final version(!)

As you can imagine this pretty much grinds the war economy to an unspectacular halt, waiting for the player to cleverly trick the engine into working. Then there are some issues which would be bearable but contribute to my lack of patience.

5.) The mod randomly forces choices on you that you cannot back out of which may lead to your character getting a bad trait, that's right, you are being punished just for playing the game casually. I think this feature is really cool from a roleplaying standpoint, but the frequency with which it happens is obnoxious and the inability to protect yourself against it is cruel.
6.) Please go steal some good combat AI from somebody, preferably with the ability to detect walls and priority targets. I would recommend Gekokujo or Floris, though I'm sure the AI depends on the quirks of those mods.
7.) Village bandits (for the "train the villagers" quest) are a group of about thirty or forty heavily armored bandits. When I say heavily I mean they are all strapped full plate armor and great helm charging in on armored horses swinging greatswords. In other words, to get anything out of this early game quest, I have to be at a point where I just don't care anyways (well, I do because I love helping villages, but you get my meaning). This quest does not contribute to meaningful character progression anymore.

This is the kind of mod that can reach legendary status. This can be the kind of mod that I play for hundreds of hours. This could be the kind of mod that I can go up to a younger cousin or nephew and say "oh, so you want to experience the height of gaming, eh?" This can be the kind of mod that revives a game!

tl;dr Repair script/pathfinding, balance the mid game, steal some features from other mods or allow for addons if at all possible, I want you inside me.