Insurgency

Insurgency

Insplus Tactical Realism Mod
BadCo. 2015 年 8 月 30 日 上午 3:45
Suggestions
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正在显示第 1 - 15 条,共 20 条留言
BadCo. 2015 年 8 月 30 日 上午 3:47 
The AC556 is very powerful with extended mag, heavy barrel, foregrip and full auto. Perhaps adjusting the rate of fire or recoil or remove full auto completely will help.
最后由 BadCo. 编辑于; 2015 年 8 月 30 日 上午 3:49
smgunsftw  [开发者] 2015 年 8 月 31 日 上午 9:57 
AndyBroski has increased the horizontal (side to side) recoil for the AC556 in the next update.
BadCo. 2015 年 9 月 2 日 下午 11:33 
Would there be anyway to add some sort of IR indicator for night ops and running without tags?
The Hunt for Red Cocktobre 2015 年 9 月 5 日 下午 1:24 
one suggestion- could the 93R get a folding grip? i find a little awkward to use the 93R without it.
smgunsftw  [开发者] 2015 年 9 月 5 日 下午 8:49 
引用自 Precision Spraying
one suggestion- could the 93R get a folding grip? i find a little awkward to use the 93R without it.

Only if someone wants to model it.
haZe. 2015 年 9 月 20 日 上午 8:50 
Suggestion:

I don't like the zooming in when aiming and pressing shift (neither do i on the original INS.)

Now this is a hard compromise, because no zooming at all would be pretty hard (esp. for the more casual-oriented user), but zooming in is unrealistic and feels unnatural, because the human eye cant zoom and you also cant move your head so much to the front.

At present, it is no zoom at all when aiming, and much zoom when pressing shift.

My suggestion would be a rebalance of this.

When aiming, there should be a decent zoom (like 1/4 of the zoom when pressing shift now). I think this would be a nice compromise for both realism- and casual-players.

When pressing shift additonally,it should zoom in a little bit further (maybe again like 1/4 of the original zoom or even less), he should hold his breath and sway should be reduced (like it alrealdy is) and maybe a bit of blurring outside of the sight to simulate the focusing of the human eye.

Just an idea to make this mod even more realistic but also more fun, any thoughts?

EDIT: Ah okay, this is exactly like it is in original Insurgency, but i would still stick with this, but reduce the amount of zooming. So there should be a small amount of zoom when aiming (less than in original INS) and just a little more when pressing shift additionally, also less than in the original. Blurring should be added when aiming and just slightly more when pressing shift additionally.
最后由 haZe. 编辑于; 2015 年 9 月 20 日 上午 9:04
smgunsftw  [开发者] 2015 年 9 月 20 日 上午 9:02 
引用自 haZe.
Suggestion:

I don't like the zooming in when aiming and pressing shift (neither do i on the original INS.)

Now this is a hard compromise, because no zooming at all would be pretty hard (esp. for the more casual-oriented user), but zooming in is unrealistic and feels unnatural, because the human eye cant zoom and you also cant move your head so much to the front.

At present, it is no zoom at all when aiming, and much zoom when pressing shift.

My suggestion would be a rebalance of this.

When aiming, there should be a decent zoom (like 1/4 of the zoom when pressing shift now). I think this would be a nice compromise for both realism- and casual-players.

When pressing shift additonally,it should zoom in a little bit further (maybe again like 1/4 of the original zoom or even less), he should hold his breath and sway should be reduced (like it alrealdy is) and maybe a bit of blurring outside of the sight to simulate the focusing of the human eye.

Just an idea to make this mod even more realistic but also more fun, any thoughts?

The focus feature feels fine to me right now. Reducing the zoom might have a poor impact on long-range gameplay, considering that it is already very hard to hit moving targets at a distance with this mod, especially with the freeaim, reduced scope size, and increased recoil.
haZe. 2015 年 9 月 20 日 上午 9:23 
引用自 smgunsftw
引用自 haZe.
Suggestion:

I don't like the zooming in when aiming and pressing shift (neither do i on the original INS.)

Now this is a hard compromise, because no zooming at all would be pretty hard (esp. for the more casual-oriented user), but zooming in is unrealistic and feels unnatural, because the human eye cant zoom and you also cant move your head so much to the front.

At present, it is no zoom at all when aiming, and much zoom when pressing shift.

My suggestion would be a rebalance of this.

When aiming, there should be a decent zoom (like 1/4 of the zoom when pressing shift now). I think this would be a nice compromise for both realism- and casual-players.

When pressing shift additonally,it should zoom in a little bit further (maybe again like 1/4 of the original zoom or even less), he should hold his breath and sway should be reduced (like it alrealdy is) and maybe a bit of blurring outside of the sight to simulate the focusing of the human eye.

Just an idea to make this mod even more realistic but also more fun, any thoughts?

The focus feature feels fine to me right now. Reducing the zoom might have a poor impact on long-range gameplay, considering that it is already very hard to hit moving targets at a distance with this mod, especially with the freeaim, reduced scope size, and increased recoil.

Info: I updated my last post.

Reducing the zoom might have a poor impact on long-range gameplay, considering that it is already very hard to hit moving targets at a distance with this mod, especially with the freeaim, reduced scope size, and increased recoil.

Well, that it is what its like in real life? Don't get me wrong, of course there need to be some adjustments made to make this game worth playing, and of course it is not 100% realistic. But when its hard to hit over long range in real life it should be ingame too, and you cant "push" this with implementing a zoom that just lacks explanation in real life and the human body. I believe my solution would be a nice compromise. Zooming in, holding your breath, less sway etc. when pressing shift are already some things that help you to hit targets over long range.

I played this mod a few hours (i think its the Insurgency that it always should have been) now and still think that it feels strange having no zoom at all when aiming and than there this superhuman cyborg zoom when pressing shift to it.
最后由 haZe. 编辑于; 2015 年 9 月 20 日 上午 9:25
smgunsftw  [开发者] 2015 年 9 月 20 日 上午 9:51 
引用自 haZe.

Ah okay, this is exactly like it is in original Insurgency, but i would still stick with this, but reduce the amount of zooming. So there should be a small amount of zoom when aiming (less than in original INS) and just a little more when pressing shift additionally, also less than in the original. Blurring should be added when aiming and just slightly more when pressing shift additionally.

I don't think there should be any zoom, unless you use the focus feature, but that's just a personal preference, since it feels more natural to me to not have zoom. Also, having zoom when ads would kind of make the medium scopes kind of useless (just like in vanilla), since most engagements occur at <50m in Insurgency.

引用自 haZe.

Well, that it is what its like in real life? Don't get me wrong, of course there need to be some adjustments made to make this game worth playing, and of course it is not 100% realistic. But when its hard to hit over long range in real life it should be ingame too, and you cant "push" this with implementing a zoom that just lacks explanation in real life and the human body. I believe my solution would be a nice compromise. Zooming in, holding your breath, less sway etc. when pressing shift are already some things that help you to hit targets over long range.

I played this mod a few hours (i think its the Insurgency that it always should have been) now and still think that it feels strange having no zoom at all when aiming and than there this superhuman cyborg zoom when pressing shift to it.

The lack of zoom when aiming is designed to represent the perpherial vision opeators would still have when aiming down sights, as well as increasing the usefulness of the focus feature. The reason that the focus feature has zoom is because it gives incentive for players to slow down and stand still when engaging enemies. From a realistic angle, the focus feature represents the eyes of the operator "focusing" on the enemy, and blocking out all peripheral distractions.

Slightly off-topic, but here's a link to the mechanics of aiming in FPS games.
http://technicalgamedesign.blogspot.ca/2011/04/aim-systems-in-first-person-shooters.html
haZe. 2015 年 9 月 20 日 上午 10:27 
引用自 smgunsftw
引用自 haZe.

Ah okay, this is exactly like it is in original Insurgency, but i would still stick with this, but reduce the amount of zooming. So there should be a small amount of zoom when aiming (less than in original INS) and just a little more when pressing shift additionally, also less than in the original. Blurring should be added when aiming and just slightly more when pressing shift additionally.

I don't think there should be any zoom, unless you use the focus feature, but that's just a personal preference, since it feels more natural to me to not have zoom. Also, having zoom when ads would kind of make the medium scopes kind of useless (just like in vanilla), since most engagements occur at <50m in Insurgency.

Like i said it my original post no zoom is the most natural solution, but there need to be some adjustments made to make hitting just a bit easier. While the Mod now uses 0% zoom when aiming to 100% Zoom when focusing, i would rebalance it to someting around 50/50 or 60/40 but way less throughout, because me personally thinks that the zoom when focusing in the mod now just "feels" way to much and obtrusive. But of course, we can stick with the 0/100 solution, but then i would still reduce the amount of zoom when focusing to maybe 50% of what its now.
Maybe this would be even the better solution, i just wanted to give some food for thought.
最后由 haZe. 编辑于; 2015 年 9 月 20 日 上午 10:39
BadCo. 2015 年 9 月 22 日 上午 12:46 
Definitely do not need zoom when shouldering the weapon and looking down iron sights, that's just silly! I would prefer to just have zoom when holding shift.

I'm fifty-fifty about how much it should be at the moment. part of me wants less to none, but part of me wants to be able to targets at range.
[UA] Nick919 2015 年 10 月 24 日 上午 8:33 
Can you add the ability to create localizations for other languages. Because in this game playlist only on English. It would be great if you made the opportunity to translate it into other languages.
anonymous 2015 年 10 月 30 日 上午 10:24 
Can you post specific weekly times/events for people to play the mod? I pretty much have to schedule around gaming activities as it is.
BadCo. 2015 年 10 月 30 日 下午 6:42 
DJ Amen's forgotten dab pen 2015 年 11 月 25 日 上午 9:06 
Less recoil for the AK74, the recoil rate is like you handed a monkey a minigun.
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