Team Fortress 2

Team Fortress 2

The Invigorator
hillman19 2015 年 7 月 30 日 下午 7:26
Stats
Overheal doesn't fade it only goes away with damage
+10% heal/overheal build.
- No uberchrage.
最后由 hillman19 编辑于; 2015 年 7 月 31 日 上午 10:33
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正在显示第 1 - 15 条,共 155 条留言
youretherapist 2015 年 7 月 30 日 下午 10:56 
What about something like the opposite of the vaccinator.
Pros:
can select for a certain type of damage increase (blast/fire/bullet/melee) and when selected increases that by 10%
Medic is healed for 10% of damage done by the person being healed
+50% ubercharge rate
ubercharge builds into 4 bars that give a 2.5 second buff off +75% damage of selected type (functions similar to the vaccinator bubbles)

cons
-66% overheal rate
-66% overheal uber charge rate

might be slightly overpowered because it would give a big power advantage, if yall think it is could add a healing penalty, but i think it would be nice because it could encourage more aggressive medics
最后由 youretherapist 编辑于; 2015 年 7 月 30 日 下午 11:13
Highway 2015 年 7 月 31 日 上午 1:24 
引用自 Real Engineer
IT'S A RESKIN OF A QUICK FIX. IT HAS QUICK FIX STATS.
yeah is it
Blippi's best bud 2015 年 7 月 31 日 上午 1:56 
+10% bullet damage resistance to heal target
+15% heal rate
-15% undercharge rate
undercharge makes you heal everyone around you evenly.
MrComp 2015 年 7 月 31 日 上午 3:04 
This medigun needs a longer healing range.
progect savior 2015 年 7 月 31 日 上午 6:15 
-10% heal rate
+40% uber rate
+25% move speed on patian and healer when connected
uber charge
+75% speed boost to everyone in the range of a buff banner boost with minor healing while buffed
space resident 2015 年 7 月 31 日 上午 7:32 
+20% medibeam length
+15% heal rate
+Overheal does not fade

-1 second shorter ubercharge
-10% uber buildup

my idea is that this should be a medigun that focuses on giving your patients an edge superior to that of a normal medigun, at the cost of a weaker uber.
crippler 2015 年 7 月 31 日 上午 8:05 
it should give ammo. it looks gun-like, after all
Lesbos Maximus 2015 年 7 月 31 日 上午 8:39 
Insert medi beam stats

+gives ammo on uber
+higher firerate while in uber
+incresded reaload time
+ 10% bulet and explosive damage dealt while in uber
+ 20% incresed afterburn damage
+ 20% airblast knockback

-stil vunreble while in uber

Dr Ocelot 2015 年 7 月 31 日 上午 8:54 
Why not replace healing with ammunition? Instead it gives ammo on "heal", and an infinite clip on uber?
I_am_person 2015 年 7 月 31 日 上午 9:00 
引用自 Gamed9x
Why not replace healing with ammunition? Instead it gives ammo on "heal", and an infinite clip on uber?
That would be a gud idea, acctually.
Sir. Barnaby | trade.tf 2015 年 7 月 31 日 上午 9:32 
引用自 Dreamca
引用自 Gamed9x
Why not replace healing with ammunition? Instead it gives ammo on "heal", and an infinite clip on uber?
That would be a gud idea, acctually.
Well, it could be a good idea if it would give like 50% ammo and another fifty health, because, i think that only ammo could ruin medic and be very useless. Uber could come 40% quicker and would inflict minicrits. Think about it. It's very balanced then. Raison i did it cuz infinite clip is not useful at all. No Offense.

(heheh, got a good joke here. ♥♥♥♥ YOU no offense xD)

引用自 hillman19-TPF-
Overheal doesn't fade it only goes away with damage
+10 heal/overheal build.
- No uberchrage.
Are you for real? There was supposed to be a "overhealer" medigun in tf2 befo' it was cut. It's stats are known for no ubercharge and non fading overheal. You added + 10 heal overheal?
Yeah..........................................................................



引用自 Mrcomp (NL)
This medigun needs a longer healing range.
Agreed!

引用自 justadutchmen
Insert medi beam stats

+gives ammo on uber
+higher firerate while in uber
+incresded reaload time
+ 10% bulet and explosive damage dealt while in uber
+ 20% incresed afterburn damage
+ 20% airblast knockback

-stil vunreble while in uber
If anyone making an medigun with higher fire rate, people would like buy thousand copies of it in their inventory. They'd go crayse! Trust meh.

引用自 Chordis
+20% medibeam length
+15% heal rate
+Overheal does not fade

-1 second shorter ubercharge
-10% uber buildup

my idea is that this should be a medigun that focuses on giving your patients an edge superior to that of a normal medigun, at the cost of a weaker uber.
Too. Over. Powered. Fo. Sure.
BTW you said weaker uber? What kind of uber?
Too :steamsalty: fo me. UP UP AND AWAYYYYYYYY!!
That is one hell of a large post.
最后由 Sir. Barnaby | trade.tf 编辑于; 2015 年 7 月 31 日 上午 9:36
hillman19 2015 年 7 月 31 日 上午 10:34 
引用自 Bac Van
引用自 Dreamca
That would be a gud idea, acctually.
Well, it could be a good idea if it would give like 50% ammo and another fifty health, because, i think that only ammo could ruin medic and be very useless. Uber could come 40% quicker and would inflict minicrits. Think about it. It's very balanced then. Raison i did it cuz infinite clip is not useful at all. No Offense.

(heheh, got a good joke here. ♥♥♥♥ YOU no offense xD)

引用自 hillman19-TPF-
Overheal doesn't fade it only goes away with damage
+10 heal/overheal build.
- No uberchrage.
Are you for real? There was supposed to be a "overhealer" medigun in tf2 befo' it was cut. It's stats are known for no ubercharge and non fading overheal. You added + 10 heal overheal?
Yeah..........................................................................




About the stat I made on there. I think the overhealer was a really good idea, but I thought it may need more to be jusifible.
最后由 hillman19 编辑于; 2015 年 7 月 31 日 上午 10:35
Uber grants you and the player you're healing an increased 50% faster movement speed, 30% faster firing speed, and Crit immunity for 8 seconbds
Will deal damage to disguised Spies instead of heal them
+50% faster ubercharge rate
-20% slower heal rate
-2 health per second on wearer
No over heal
MISSOURI 2015 年 7 月 31 日 下午 12:10 
[Pro]
+25% faster heal rate
+25% uber gain speed

[Cons]
-50% overheal cap
-15% overheal build up rate
If you heal someone for more than 25 seconds strait your heal rate will decrease untill you only heal that target for only 25% of your standard healing (It returns to normal rate after 10 seconds)

[Uber]
Makes yourself invincible and does AOE healing (50 HPS) to anyone within 30 feet from you and making anyone in range immune to knock back effects.
Your heal target takes in more healing (250% extra heal speed).

[Intention]
Keeping the whole team healed but bad at pocketing. (you may think its like the Quick Fix but the Quick fix is meant for pocketing Mobile Classes such as Scout, Soldier, Demo)
ColonelRainbow 2015 年 7 月 31 日 下午 12:22 
900% overheal +10% movement for healing target
no uber, respawn time increased by forty seconds
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