Team Fortress 2

Team Fortress 2

Firearm
Alexco 2015 年 7 月 28 日 上午 11:47
Poot stats 'ere
.
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正在显示第 1 - 15 条,共 29 条留言
wet rag smell 2015 年 7 月 28 日 下午 12:01 
+400% clip size
+50% fire rate
+300% reload time
-50% accuracy
Has a spin up time of one second
Over heats after 6 consecutive seconds of fire
Not firing for 1 second removes one second of fire (So say you fire 5 sec. cont. then stop 1 sec then fire 2 sec you over heat)
Overheating stops firing for 4 seconds and removes all overheating.
toby 2015 年 7 月 28 日 下午 12:01 
10% more firing speed
20% more damage
-10% movement speed

No Reloading

Fires Scrap
(200 Metal= 150 bullets)
Scrap is Unrefined, Can shoot random sizes of scrap at random times
(Bigger the scrap, the more scrap it will cost, but it will do more damage)

Can become a stationary gun by pressing right click
(Less recoil and better accuracy)

"Sometimes you just need a little more gun"
最后由 toby 编辑于; 2015 年 7 月 28 日 下午 12:01
Friggin' Frogs 2015 年 7 月 28 日 下午 12:12 
- Replaces your ability to place sentries
- Uses Scrap as ammunition
- 50% slower spin up speed

+ 20% more damage
+ 150% more scrap
What is this? 2015 年 7 月 28 日 下午 11:15 
i was thinking like, it replaces the wrench. primary attack will shooting bullets, secondary attack will some how turn it into a wrench, but will have negative stats( slower repair or construch build). and once u start shooting the firearm, it cannot be switched out untill you kill someone or sumthing
GRILLEDCHEESESANDWICH87 2015 年 7 月 29 日 下午 12:09 
I think it's too OP. :steamsalty:
Weapon slot: Secondary.

Only has 100 ammo.
Overheats if fired for too long. (There will be a bar in the bottom right of the screen showing overheat level. Can also be cooled off in water, and passively cools off. Can still overheat if revved.)
Cannot get ammo from Dispensers while active.
Overheat does 50 damage to user.
+10% More damage to enemy buildings.
25% Less accurate.
Does not need to reload.
Cannot be swtiched off until it kills.
+25% More damage to disguised and cloaked Spies.
User takes mini-crits if gun overheats while revved up.





最后由 snap dragon cpu in atari watch 编辑于; 2015 年 7 月 29 日 下午 2:58
moke 2015 年 7 月 30 日 上午 8:23 
Has abilities as unique as the Heavy's Stock Minigun

Cannot upgrade, boost, or repair buildings. Uncompatible with the Gunslinger.

[If anything else would be added it would too strong/too weak. :squirtyay:]
toby 2015 年 7 月 30 日 上午 9:14 
Multiplayer:

Replaces Primary
Gain a 3s Mini-Crit everytime you kill a Spy, Sniper or Engi
-10% Damage against Spy, Sniper and Engi
Uses Metal as Ammo
Full Auto
Does not Reload
Overheats after firing for 8s
Cooldown lasts 8s
Can not collect metal from a Dispenser while active
Can only use metal collected from enemies
Has a laser (similar to that of the MVM robot snipers/wrangler)
Bullets have tracers


MVM Special Upgrades:

Repairs buildings when shot at a building- 600$
Shoot Jarate Shots every 5 shots- 450$
Quicker Cooldown- 400$
Get ammo from dispensers- 200$











最后由 toby 编辑于; 2015 年 7 月 30 日 上午 9:15
Quinndle 2015 年 7 月 30 日 上午 9:22 
this gave me an idea, to replace the wrench with a turret the follows you or is attached to you
Scrapyard_Dragon 2015 年 7 月 30 日 下午 1:14 
baisicly a weaker version of the minigun. is there really any other way it could work?
Kalinka 2015 年 8 月 1 日 上午 5:54 
-1hp per shot
No ammo needed
Fires three bullets per shot
-5% move speed
+25hp
+15% damage resistance when equipped
-10% build speed
Kalinka 2015 年 8 月 1 日 下午 10:25 
Made it more of a self defense only weapon
Like a deranged blutsauger.
gethufvud 2015 年 8 月 9 日 上午 9:03 
引用自 Drop Sea Bass
- Replaces your ability to place sentries
- Uses Scrap as ammunition
- 50% slower spin up speed

+ 20% more damage
+ 150% more scrap
"replaces your ability to place sentries"
honestly ♥♥♥♥ the entire idea of the class, yeah
Quinndle 2015 年 8 月 13 日 上午 5:40 
it could use 2 metal per second of shooting
MrBlackSkull 2015 年 8 月 15 日 上午 10:39 
2 seconds spin up time, -25% walk speed, -50% max metal, Crazy recoil,, same firing speed as a lvl 2 sentry.
最后由 MrBlackSkull 编辑于; 2015 年 8 月 15 日 上午 10:40
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