Sid Meier's Civilization V

Sid Meier's Civilization V

Barbarians Evolved
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Charsi  [開發人員] 2016 年 5 月 1 日 下午 2:45
Upcoming Changes
This discussion topic is used to track upcoming (NOT YET PUBLISHED) fixes and enhancements.
最後修改者:Charsi; 2016 年 5 月 2 日 下午 3:32
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Charsi  [開發人員] 2016 年 5 月 1 日 下午 2:46 
  • todo
最後修改者:Charsi; 2017 年 3 月 18 日 上午 7:46
streets not safe 2016 年 5 月 6 日 下午 6:12 
What?
Charsi  [開發人員] 2016 年 5 月 6 日 下午 7:17 
Once i've implemented and published changes, I edit the post back to "todo".

So far nothing new is in the pipeline.

Edit: now there's something!
最後修改者:Charsi; 2016 年 5 月 7 日 上午 9:27
zArkham4269 2016 年 5 月 10 日 上午 10:04 
Is there any way to work on where barbarians spawn? I use the mod which keeps barbs off snow and waterless desert. The problem is too often the barbs keep spawning in desert or snow when there is PLENTY of good, uncontested land which the AI, CS's or human player aren't using.
Charsi  [開發人員] 2016 年 5 月 10 日 上午 10:21 
There is, but the way i've coded BE is that it picks the most distant Encampment from major civilization capitals, and always tries to put them on different landmasses.
最後修改者:Charsi; 2016 年 5 月 10 日 上午 10:21
Benbentwo 2016 年 7 月 27 日 下午 2:19 
Hey Charsie,

Awsome mod, I've won domination on king with an archer a spearman and a warrior with faith healers in ~100 turns with a 1 population city as babylon, because I also had raging barbarians on and another spawn booster.

I'm currently making a map where you have all the resources you need and a few other mods to boost your early game in a 1v12 scenario. I have your barbarians on the enemy team, the problem is (a bug) the barbarians can cross over inpassible terrain. I'm not sure of mountains ATM, however I've seen them cross over Ice and lake victoria. Lake victoria they stand over then get stuck. Ice they've embarked and crossed through, if you could fix this, especially the ice, I'd be very appreciative.

Thanks again and nice mod,
Ben
Charsi  [開發人員] 2016 年 7 月 27 日 下午 5:16 
If you don't want them to cross mountains, ice and wonders simply delete PROMOTION_EVOLVED_FORCES from the list of land unit promotions in the strings tab.

It's in the custom game setup screen. If you're using a map based scenario (and therefore can't do "custom game") then edit the appropriate BEset*.lua preset - probably BEsetVanilla.lua - find the string and delete it (make it a null string, "").
最後修改者:Charsi; 2016 年 7 月 27 日 下午 5:17
kkeday 2017 年 10 月 29 日 下午 4:12 
This is the best mod ever. Do not mess with it too much!!! If your want to add more choices fine. But don't eliminate options.
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