Sid Meier's Civilization V

Sid Meier's Civilization V

Barbarians Evolved
baygown 2020 年 5 月 16 日 下午 5:05
State Sponsored camps VS AI bug
Unfortunately the AI does not "pillage" state sponsored camps to destroy them once they cleared the barbarians, instead they just sit on top of the camp indefinitely or keep coming back when some unit spawns (- immersion). Is there a way to remove that feature from the mod? Loved the aggressiveness of itUnfortunately the AI does not "pillage" state sponsored camps to destroy them once they cleared the barbarians, instead they just sit on top of the camp indefinitely or keep coming back when some unit spawns (- immersion). Is there a way to remove that feature from the mod? Loved the aggressiveness of it
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baygown 2020 年 5 月 16 日 下午 5:20 
Just to be clear its not a statesponsored created by the player (me) since ive disabled that feature hoping that would fix it.. i believe the barbarians built it (wasnt able to track it).. but when i saw some AI troops on top of one camp just sitting there(several turns) i knew what was going on

edit:
found this on some lua script
bDisableBuildingEncampmentsForAll = false

ill make it true and try to spot if any of those spawns ingame wish me luck

update:
that only stopped AI from building it however the random spawn of it still continues. :/
最后由 baygown 编辑于; 2020 年 5 月 17 日 上午 10:12
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