Space Engineers

Space Engineers

Energy Shields
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Cython  [udvikler] 25. okt. 2015 kl. 16:59
Beta Bugs
All bugs you find in the Beta can be reported here.
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Xakthos 25. okt. 2015 kl. 17:11 
Massive sim speed hit now with the generators that didn't happen prior to today's update. I turn the generator blocks off and it goes away, on and instant slideshow.

The effect is more noticable with multiple generators. One generator doesn't seem to cause it, even 2 doesn't really impact my system. When I have 4-6 it starts getting bad. Small or large doesn't seem to matter, they both cause the problem.

Edit: So after a bunch of messing around with it I removed the storage files, the mod files and let it recreate it from scratch. For some reason that got rid of the lag inducing issue. I'm not entirely sure why as before it was updated it ran great as well but something didn't like each other. I did have custom values for the shields, perhaps that affected it. I'll play around with it some more but figured I'd pass along my current apparent fix for the sim speed drop.

More edits: Yeah something isn't quite as good as the prior version. My sim speed every 2 seconds drops to .5ish then goes back up to 1while the shield is idle. I put enough large shield generators to get up to 28.2M shields (filling the room I had prior to the update) then the module addons to fill out all of them and it just bounces whereas before it never flickered. the ram usage doesn't appear to have changed and I have plenty at 32GB but hte cpu flickers in time with it to maxing out the core of the i7 3.3GHZ I have. Again prior to the update it worked like a champ without this, it was the only thing that changed for the ship under build for active components. The real fun is in fact that even with all the blocks powered off it bounces around. I'm going to have to delete them just to function without hiccups.
Sidst redigeret af Xakthos; 25. okt. 2015 kl. 21:13
Captain America 25. okt. 2015 kl. 21:51 
The sounds for the shield generators are really loud once you enter their audible range, especially for the (large grid) small generators. It gets really noisy, really fast when you use multiples!
tremerid 25. okt. 2015 kl. 23:11 
I had finished a small ship and added shields to it last night before saving and shut down. Tonight, I log in, and appear in the cockpit of my small ship, and it sounds like im sitting on top of a huge ore refinery going full tilt. It's very loud and annoying. Frankly, the shields shouldn't have a sound when active. If you want the power up sound, that's fine, but the continuous rumble and grind of the refinery is both pointless and irritating.

If possible, I would recommend removal of sound effect from these blocks. If there is a way to stop this, please let us know.

EDIT: Workaround: I opened up the games local files and deleted the refinery loop sounds from the games audio folder. Problem solved until thursday when the update restores said files. I hope this helps in hunting down the bug.
Sidst redigeret af tremerid; 26. okt. 2015 kl. 0:00
Stollie 26. okt. 2015 kl. 5:38 
Hi, great mod! Models look cool etc., so having a weird one, in Creative shields charge to full, in Survival it's stuck at 3-8 of X on both station and ship shields, I've checked power and everything, seems to all be fine but they dont charge...
_coronal_ 26. okt. 2015 kl. 6:10 
ok, performance issue, here are the specs : GTX950m, i7 2.6GHz, win7 64bit, 8G RAM
The Bush Wolf 26. okt. 2015 kl. 15:04 
I have encountered a problem, placing shield gens down, some times the shield doesnt add any shield health to the ship, which is a huge problem.
Cython  [udvikler] 26. okt. 2015 kl. 15:39 
@Hiccup Offline, online, host, client? I have to know this to find out where is problem lies within the code.
Sidst redigeret af Cython; 26. okt. 2015 kl. 15:40
TARGET 26. okt. 2015 kl. 15:41 
Oprindeligt skrevet af Captain America:
The sounds for the shield generators are really loud once you enter their audible range, especially for the (large grid) small generators. It gets really noisy, really fast when you use multiples!

yeah, the small grid/small shield generators are really noisy as well. i was messing around with them in my (offline) creative world. the sound loop is too fast. one was noisy, three was goodbye ears. sounds like a refinery trying to run on insufficient power. IMO, sound is not needed. if it can be done, either please remove sound or add a true/false to the cfg file to toggle it.
Sidst redigeret af TARGET; 26. okt. 2015 kl. 15:43
Mazen IIXIS 27. okt. 2015 kl. 0:49 
I've tried putting the shield capacitors and flux coils onto the large shield. It set the shields to zero or near zero. Also, when I loaded into the world, I had two large shield generators stacked on top of each other and trying to turn both on acts like turning both off. Turning one on works but I could not get the full shield strength from both of the generators.
RejectedPants 27. okt. 2015 kl. 21:35 
Oprindeligt skrevet af Mazen IIXIS:
I've tried putting the shield capacitors and flux coils onto the large shield. It set the shields to zero or near zero.

Getting this issue in my single player survival game as well. It seems to be related to the number of modules attached to the large shield generator. As long as there are 3 or less, in any combination of capacitors and flux coils, it works fine. But when a fourth is added, the shield strength starts to fluctuate between 0 and 1 tick of recharge. It seems like the shield is dumping its strength and getting stuck in a recharge from scratch cycle for some reason.

This also causes the sound from the generator to cycle rapidly and be very loud and annoying, which may be what others have experienced. Normally I find a fully charged shield to be fairly quiet, but the rapid discharge/recharge cycle is about 3 times as loud as a refinery.

I'll do some further testing tomorrow to give you more details.
Cython  [udvikler] 27. okt. 2015 kl. 22:29 
That should only happen when it would happen for normal vanilla refineries with upgrade modules on it, if the base power usage * productivitylevel surpasses the power output of the grid. They behave the same way, but I have no idea what makes them behave that way even though they have nough power.
RejectedPants 27. okt. 2015 kl. 22:33 
That might be my problem, actually. I'll have to check my available power. I'm sure I can find room to shoehorn in another fusion reactor if need be ;)

Edit: Yup, it was user error. Turns out one of my reactor mods got an update that rebalanced the power generation and my grid was just short of the required power.
Sidst redigeret af RejectedPants; 29. okt. 2015 kl. 10:12
corsica-man 30. okt. 2015 kl. 15:57 
Large ship bug, it works but When in the inventory,product things disapear When its more than 2,3
Cython  [udvikler] 30. okt. 2015 kl. 16:07 
You can ignore the products it refines. I'm taking them away every so ticks to not make it overflow internally, it is just a side effect of making them react to productivity values.
Xakthos 30. okt. 2015 kl. 18:17 
Oprindeligt skrevet af Captain America:
The sounds for the shield generators are really loud once you enter their audible range, especially for the (large grid) small generators. It gets really noisy, really fast when you use multiples!

I have this problem as well. They're constantly noisy and since they use hte basic refinery sound I can't get rid of one without the other. It is a bit problematic honestly as it really ruins the fun having to either turn off sound or have shields.
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