Team Fortress 2

Team Fortress 2

Krakatoa
i'm a lore player 2013 年 8 月 25 日 上午 12:45
Stats and Blueprints!
+50% attack damage
Alt fire: When clip is full, alt fire launches a barrage of flares
Every kill with primary or melee weapon stores a crit
30% longer reload time
-25% afterburn
No random crits
Taunt : Hadokun Taunt
Blueprint : Black Box, Scorch Shot or Detonator, and possibly the Force-a-Nature
What do you think the stats and/or blueprint should be?
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fedja 2013 年 8 月 26 日 上午 5:10 
-75% damage
-25 maximum health on wearer
When deployed you gain health when enemy is loosing health due to afterburn
omeganorris 2013 年 8 月 26 日 下午 2:15 
-75% in fire damage
-40% in explosive damage
when you deployed you got to kill someone to change weapons
hadley get ipad 2013 年 8 月 28 日 上午 6:54 
引用自 Sherlock Homeless
-75% damage
-25 maximum health on wearer
When deployed you gain health when enemy is loosing health due to afterburn
That sounds good, but I think -75% damage is a little too much. -50% damage maybe?
Goog 2013 年 8 月 29 日 上午 3:42 
Pros-
+When hit enemy keeps burning until they die

Cons-
-40 damage penalty
Rhino 2013 年 8 月 30 日 下午 3:53 
- 75% afterburn time and damage should make it more balanced
Lavacharger 2013 年 9 月 1 日 下午 11:23 
+20% Damage
+15 Max health on wearer
+3 Clip Size
No Afterburn
-50% Max secondary ammo on wearer

:health::crate:
Lavacharger 2013 年 9 月 1 日 下午 11:27 
引用自 Sherlock Homeless
-75% damage
-25 maximum health on wearer
When deployed you gain health when enemy is loosing health due to afterburn

I see the idea here. My idea based on yours:

+15% Base Damage
+Afterburn damage on enemy converts into health for you
-60% afterburn damage
-25 max health on wearer
Redead-ITA 2013 年 9 月 2 日 上午 2:44 
blueprint: lose canon+black box+scrap metal
rfc-96 2013 年 9 月 2 日 上午 4:19 
25% Damage penalty - Afterburn damage = healing.
Redead-ITA 2013 年 9 月 2 日 上午 5:36 
yeah
I eat plastic 2013 年 9 月 3 日 上午 10:10 
+10% Damage
-20% Health On Wearer
Falling Snow 2013 年 9 月 3 日 下午 6:39 
+Heals user for afterburn damage taken by target.
+25% more projectile speed.
+Projectile Not Affected By Gravity

-Deals 75% damage to not burning players.
-33% afterburn damage.
wunTRUSTwun 2013 年 9 月 3 日 下午 10:34 
引用自 CastingFirebane
Pros-
+When hit enemy keeps burning until they die

Cons-
-40 damage penalty
Dude, that is so Overpowered. Practicly a upgraded version of the Scorch Shot.
Lydia 2013 年 9 月 8 日 上午 8:39 
its obviouse guys, minicrits burnin players, and gives dammage done by afterburn back as health
emugod 2013 年 9 月 8 日 下午 12:50 
from Scorch Shot;
perfectly flat trajectory (just like rockets)
decreased projectile speed
decreased explosion push force
increased explosion blast radius
decreased reload speed (to match projectile speed).
no damage (just ignites)
minor health restored per ignition (+5?)
Minimal afterburn damage (1 per tick?), but it stacks with successive hits and on top of any other fire source. If you see an already burning enemy throw a couple shots their way to get them really sweating, or use it to suppress choke points and sniper nests.

I would differentiate and buff Scorch Shot a bit by slightly increasing its push effect and damage.
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