安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
@Vegetable Thank you for the feedback! That is also very limited in Aoe2 HD and difficult to balance. The AI cannot know where a River goes unfortunately and unit pathing is terrible in the engine. I will make some adjustments in a patch coming soon that will improve Rivers a bit. :D
It doesn't happen every time and it being hardcoded into the engine doesn't suprise me. I've had a bit of a play with the Map Generation code and it does operate within quite tight parameters so I imagine you're even more restriced in the AI code.
I've made a slightly modified Black Forrest map generator that my friends and I have played on. I'll try experimenting with making the routes through a bit wider and hopefully this will make it better.
Thanks again for getting back to me and thanks for the great work you've done with the AI, it really makes playing against the AI much more challenging and enjoyable!
Cheers everyone! -Resonance22