Space Engineers

Space Engineers

Enhanced Gravity Generators - pulling ships together, literally
jackik 2015 年 8 月 24 日 下午 3:18
suggestion - ripping force
could you make it so ships rip apart if there is too much force going on? would make a greate bomb type or trap type weapon and also make it easier to disect and recycle captured ships
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Digi  [开发者] 2015 年 8 月 24 日 下午 5:41 
Nope as the game doesn't have any structural integrity and I can't just add such a complicated thing.
jackik 2015 年 8 月 25 日 上午 2:49 
isn't there a way to disconnect cubes at certain coordinates? and if not coulnd't you just destroy those cubes? the game would then create separet grids automaticaly.
HeKis4 2015 年 8 月 26 日 上午 7:02 
Maybe have a formula based on the proximity of a block and the gravity involved, if there is a strong gravity and two blocks of the ship are far away from each other, separate them ? I have no idea about the performance impact on such a thing though.
jackik 2015 年 8 月 26 日 上午 7:44 
i think the bing issue about this is that armor blocks can't really be modified because they don't really have any atributes apart from their defomation, coordinates and build state. They can't be listed using standart listing commands. As far as the game is concerned, they don't have a "function". But the SE Toolbox is able to change build state of armor blocks at precise coordinates. So wouldn't it be possible to use that function realtime without quick saving and reloding the world file? If not could you force save the world, halt the ingame time, apply the function and the reload and continue ingame time?(Oh and then apply that to any gravity influenced grid apart from stations(with a confic file please, for those that wouldn't appreciate it)):steammocking:
Nytonial 2015 年 8 月 28 日 上午 10:58 
引用自 Digi
Nope as the game doesn't have any structural integrity and I can't just add such a complicated thing.
But medievil engineers does...
Couldnt you take that system into SE?
jackik 2015 年 8 月 28 日 上午 11:42 
i believe that to be a diferent game
prelol 2015 年 9 月 24 日 上午 7:51 
i think medieval engineers can do this, lets wait untill the 2 games collab a bit more, when they start adding planets, soon after there will be structural integrety... probably... and if not, the 2 games kinda work in the same way so i think... in some way of modding... this should be possible
RangerOfTheOrder 2015 年 11 月 6 日 上午 5:57 
引用自 jackik1410
i believe that to be a diferent game
I believe they run the same game engine though. In theory, what works in one game could work in the other.
Barley 2016 年 1 月 8 日 下午 6:24 
引用自 DrivenbyDiamond
引用自 jackik1410
i believe that to be a diferent game
I believe they run the same game engine though. In theory, what works in one game could work in the other.
They both run on the same engine correct!
jackik 2016 年 1 月 15 日 下午 12:04 
but is it certain that something like that doesn't interfer with the things that are different as in the things that the engine works with. they may plan to implement something like that in a (very) future patch and might have it already in the engine but block its execution. those blockers might justt be overwriteable. the code could possibly simply include a reference to the already semi enabled code in the engine. one of the smallest mods in history.
uglydisease 2019 年 2 月 3 日 下午 3:29 
Trying to add code from one game to another can be a huge challenge, think about all the variety of games that use unreal or unity 3d engine. Sure its possible, these are computer programs anything is possible the question is how much time does any of have to do something cool (especially if we arnt getting paid for it :)
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