Don't Starve Together

Don't Starve Together

Personal Chesters
MysticVoid7x9 11. dec. 2015 kl. 19:27
crash bug
I just started to notice a crash that seems to happen when my friend enters the caves and I look inside his chester.

When this starts happening it seems to crash me every time until my friend looks in it and crashes too or he logs out and back in again.
< >
Viser 1-7 af 7 kommentarer
Magnus Muzzleflash 16. dec. 2015 kl. 13:24 
my game crashes everytime i open chester :(
76561198095902670 24. jan. 2016 kl. 18:07 
yeah, i'm getting a personal chester crash inside Caves as well. and, oddly, if i open my personal chester and i don't have the eyebone in my inventory. i'll try to get a screenshot.
DangItBobby 25. jan. 2016 kl. 7:01 
Hi Guys, I get this as well. It happens when I open other peoples chesters and when I exit the caves. Very annoying.
Ssraider76 25. jan. 2016 kl. 9:18 
Yes, same. Does anyone know if the ownership mod will help counter the crash when touching someone elses Chester? It's very annoying on the days when I'm lazy and prefer to use controller lol.
Muche 17. mar. 2016 kl. 19:45 
The recent update v170540 changed some chester things, leading to crash:
[00:06:28]: [string "scripts/stategraphs/SGchester.lua"]:316: attempt to index field 'sounds' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGchester.lua:316 in (field) fn (Lua) <315-328> inst = 114366 - personal_chester (valid:true) scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580> self = timeout = 0.50000002607703 tags = table: 5D91B450 mem = table: 5E4F5410 statemem = table: 5D91B1F8 currentstate = table: 5E4F1BF8 timelineindex = 2 timeinstate = 0.033333335071802 sg = Stategraph : chester inst = 114366 - personal_chester (valid:true) bufferedevents = table: 5D91B7C0 lastupdatetime = 1.2333333976567 statestarttime = 1.2000000625849 laststate = table: 5E4F1220 prevstate = table: 5E4F1220 dt = 0.033333335071802 startstate = table: 5E4F1BF8 idx = 1 old_time = 0.033333335071802 extra_time = 1.7384688064115e-009 scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> self = timeout = 0.50000002607703 tags = table: 5D91B450 mem = table: 5E4F5410 statemem = table: 5D91B1F8 currentstate = table: 5E4F1BF8 timelineindex = 2 timeinstate = 0.033333335071802 sg = Stategraph : chester inst = 114366 - personal_chester (valid:true) bufferedevents = table: 5D91B7C0 lastupdatetime = 1.2333333976567 statestarttime = 1.2000000625849 laststate = table: 5E4F1220 prevstate = table: 5E4F1220 dt = 0.033333335071802 scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> self = updaters = table: 6D2D94F8 OnEnterNewState = function - scripts/stategraph.lua:27 tickwaiters = table: 1675E8E0 haveEvents = table: 5D91B158 hibernaters = table: 1675E930 instances = table: 1675E908 current_tick = 37 waiters = nil updaters = table: 5D91AF78 k = sg="chester", state="walk", time=0.03, tags = "moving,canrotate," v = true scripts/update.lua:209 in () ? (Lua) <150-223> dt = 0.033333335071802 tick = 37 i = 37 [00:06:28]: [string "scripts/stategraphs/SGchester.lua"]:316: attempt to index field 'sounds' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGchester.lua:316 in (field) fn (Lua) <315-328> scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:209 in () ? (Lua) <150-223>

ETA: Also see http://forums.kleientertainment.com/topic/65521-custom-chester-problemnewest-update/.
Sidst redigeret af Muche; 18. mar. 2016 kl. 5:35
theonetrueFETT 17. mar. 2016 kl. 19:56 
since the beta update this mod no longer works it crashes my game everytime i enter the world
Carmysmith 17. mar. 2016 kl. 21:33 
Same... sucks cause I was liking everyone havingtheir own chester lol
< >
Viser 1-7 af 7 kommentarer
Per side: 1530 50