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+ 10-25 Faster Move Speed When Weapon Is Active
- 5-15 Damage Penalty
- 5-20 Less Secondary Ammo On Wearer
- Critital Hits Are Replaced By Mini-Crits
I think it should be close to the stats from the crowbar in Half-Life Or Garry's Mod
(Valve will choose the stats for this weapon)
just sayin
Pros:
Turns opponent into a headcrab
+99999999999 dmg resistance to all sources
Cons: April Fools day only
stats
18 damage
hits about 4 times per second.
this would be something you use on a light (Maybe weakened medium) class but if you have a heavy or demoknight trying to melee you just use your gun
100 damage is need to fill meter
meter does not decay while equipped
30% less damage
30% less intitial fire rate
meter decays when not active
30% less melee range
while equipped 15% bullet damage resistance
+ 100% damage to buildings
+ 50% of damage done to buildings returned as health
- 25% slower swing speed
- 20% damage penalty
or
Stock reskin as a reward for owning Half Life 1, 2 or owning Team Fortress Classic.