Space Engineers

Space Engineers

Female Armor "Tungsten"
SievertChaser 2015 年 6 月 7 日 上午 7:00
Mod Animations Requests
OK, so, mentioned are DarthBiomech's Cryopods and Sage's Civilian Desk.

I'd like to start the avalanche of additional requests:

Sage's Work Desk
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=300001096&searchtext=sage+work+desk
Bunk Beds
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=297348674&searchtext=bunk+beds
Both are fairly commonly-used mods.
最后由 SievertChaser 编辑于; 2015 年 6 月 7 日 上午 7:01
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正在显示第 1 - 15 条,共 17 条留言
CJay  [开发者] 2015 年 6 月 7 日 上午 8:34 
I just updated the mod with support for these, thanks!
SievertChaser 2015 年 6 月 7 日 上午 8:37 
Well, I had to come up with a reliable way of bugging you...
CJay  [开发者] 2015 年 6 月 8 日 上午 11:18 
Just added the Kolt animations, thanks!
Robotkisser 2015 年 6 月 9 日 上午 7:48 
1. what is with: Eikesters Decorations and more - Part I and II? (i tryed to make a link but it dont works)
2. your profile says that you are from germany... dann hätte ich das nicht in englisch schreiben müssen :D
CJay  [开发者] 2015 年 6 月 9 日 下午 8:23 
Hättest du in der tat nicht ;)
Hab eben nen update mit den neuen poses hochgeladen, danke!
SievertChaser 2015 年 6 月 10 日 上午 5:21 
Aber nicht jeder aus diesem Forum Deutsch versteht.
CJay  [开发者] 2015 年 6 月 14 日 上午 2:21 
Sadly I probably won't be able to fix these, since I dont have access to the source files for them. Sorry.
This1pizza48 2015 年 7 月 16 日 下午 2:45 
hay how about some custom walking animations if you can that is
1DERProductions © 2016 年 4 月 27 日 下午 10:53 
im guessing this might be a moot point ERROR: Can't find bone 'SE_RigR_Index_3' on character type 'Tungsten' but support for animated interactions would be great. seeing the red error text mentioned above isnt taht big of a deal to me just kinda gets in teh way of recording.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=652337022
最后由 1DERProductions © 编辑于; 2016 年 4 月 27 日 下午 10:55
404 user not found 2016 年 6 月 1 日 下午 5:14 
not sure if you're still working on this but any chance of making a smoother jump animation. the movement seems really jerky, especially the arms.
CJay  [开发者] 2016 年 6 月 1 日 下午 8:08 
I'm indeed still working on this, check the update notes, I never really stopped. :Burn:
There was an issue in the animation controller causing the weird jump animation, it's fixed now.
delleds 2017 年 1 月 19 日 上午 10:44 
Would you consider having custom animations for the Azimuth Cockpit? It's not that big of a deal if you're too busy, it just breaks immersion a bit.
Annastasya 2017 年 2 月 4 日 下午 7:48 
I have the same issue that SoRabo.Hoovze.the.Awesome has. Animated interaction has an error due to the custom bone naming in the skelliton for Female Armor Tungsten. It is looking for names without the "_F" bit of the bone names. I am by no means a 'modder' so I'm unsure how to fix it other than to edit the XML files AND the bone names in the Model files which I doubt I have the right tools for but in testing it seems even by just altering the XML bone names it is not enough. Again, only as a test I attempted to smoosh the two mods together locally and change the bone names in Animeated Interactions. That did remove the error but animations didn't work...likely an issue with needing to map the animations in the Tungsten.SBC, which I did not do since it looked more complicated than just simply adding some text here and there. Any chance that through collaberation these two mods can become compatible? Many thanks! =-D
CJay  [开发者] 2017 年 2 月 5 日 下午 1:26 
The animations don't work because animated interactions uses custom animations that I haven't transferred to my character yet. (I'd probably have to re-do them since I don't have the FBX files). My plan to fix the missing bones was just to add a dummy bone with the right name, but I don't have my tools set up to re-compile the model at the moment. I'll see what I can do.
最后由 CJay 编辑于; 2017 年 2 月 5 日 下午 4:28
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