安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Hammer : 100% More damage against buildings , Can charge a slash that will cause increased damage and knockback , Slows down your walking speed during charge , Can charge while CHARGING (Shield). 50% slower swing speed
Grenade launcher : 50% More damage against buildings , 10% More Damage against players , 25% Slower fire rate , -25% clip (3 Shots) , Shots go on a Straight line for a few seconds does a heavy curve if takes too long to hit something.
Hammer :
+ 90% More damage against buildings
+ 10% More damage
+ 25% knock back
- 15% Charge speed
- 15% Movement speed
- 25% Rate of fire(swing)
Grenade launcher :
+ 10% Rate of fire
+ 10% Reload speed
+ 10% Blast radius
- 20% Damage
- 25% Clip size (3 shots)
+ 15% More damage from Self-Damage
While active:
Immune to sentry knockback while charging
Reduction in push force taken
+66% damage against buildings (1 shots a mini, twoshots any other sentry/buildable)
-20% swing speed
No random critical hits
Grenade launcher
Reloads three grenades at once
+3 degrees random projectile deviation
-25% clip size
Full set effect (unlikely but one can hope)
Buildings destroyed by the wearer create a spectacular dustbowl.
My stats are way better.
the cosmetic idea is pretty good
Would just like to say; THIS.