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Result: See next Update - fixing doors
A: Do you mean the Huge round room? If you mean the huge room: This was my Idea because it is too high to survive without any damage.
Result: I can create a teleport who teleport you to the floor of the room but I think that's very unrealistic.
Thank you for the reports.
Yes I think I'll remove the AT-STs
No, these serve only as a template which objects will be available later. Approximately like a placeholder.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=564600600
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=564600636
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=564602339
First your map has a leak http://i.imgur.com/sTyGzJb.jpg This prevents light from bouncing as well as breaks things like water.
Intersecting brushes here, this not only looks really bad, but can cause issues. http://i.imgur.com/yvTSsCE.jpg Also it is all func_detail causing leaks.
Nodraw here, this creates holes where players can see through http://i.imgur.com/h0C5j5I.jpg
This should be textured in "tools/toolsskybox" http://i.imgur.com/HkTmpMy.jpg Then in map properties you change the skybox to a starry one http://i.imgur.com/8mRtV1F.png
Missing textures and off grid arches http://i.imgur.com/vEDvh3k.png If something is offgrid it's prone to vertex errors. Use the vertex tool and hit ctrl+b to snap them to the grid.
More intersecting geometry, http://i.imgur.com/qYpAMVv.jpg Use vertex tool to make it not.
Isn't this hangar from rp_stardestroyer? http://i.imgur.com/aUs6QQF.jpg Do you have permission? http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=130083907
More stolen stuff http://i.imgur.com/H3Vd6j6.jpg
Missing textures on yavin. http://i.imgur.com/CemXvZR.jpg open the model in notepad++ or something then near the bottom it tells you what material it needs and where it is. http://i.imgur.com/qALgP0x.png
More clipping textures. http://i.imgur.com/tTyNIla.jpg
Please don't use the sphere primitive it's broken http://i.imgur.com/NQjYXL3.jpg
Light Environment is horizontal http://i.imgur.com/MSdnhHi.jpg Lights are in - degrees, 0 is horizontal, -90 is straight down.
Misaligned textures. http://i.imgur.com/NY8K0iS.jpg Not hard to fix http://i.imgur.com/Fqjo02a.jpg
http://i.imgur.com/VWExJH7.png you do know that this is gravity scale right? if you want 0 gravity you make it zero
More starry brushes instead of skybox http://i.imgur.com/wGFxSeY.jpg